Further, as you travel from map to map, each section has its own little story on top of the broader arc, and sometimes it can be a trial keeping everything straight. This isn't to say that the narrative is that bad; some of the smaller plots are well told and I love Knightfall's...
You are the pilot of a small ship trying to save the ARC from the dangerous Hexog. To keep the current flowing, you must draw in and fling pieces to create matches on the hexagonal grid. Sounds simple, of course, but once the enemy AI kicks in, you're in for an amazing puzzle ...
a hard heart a hazard map a he a heart like a kid a heart that is broke a heartbreaker a heavy investment a heavy note a heavy road a hedge between keeps a hei te taha i te ro a henpecked husband a herdsman with starr a hermit a hero and a boy a hero is fnown inhe a heros...
The flip side of that is that you can’t arc forever — only straight lines can do that. Then it’s an observation as old as Aristotle that works of art can’t be arbitrarily large. (Though he was thinking more of the capacity to be observed as a whole.) BobtheRegisterredFool says...