In the world of virtual reality (VR) and augmented reality (AR), you’ll often come across the terms OpenXR and SteamVR. Sometimes people will say that “OpenXR is better than SteamVR”, but what do these terms mean and how do they relate in terms of fea
It takes less than 1 minute to install. Simula is officially compatible with SteamVR headsets equipped with Linux drivers (e.g. HTC Vive, HTC Vive Pro, & Valve Index). We have also added experimental support to OpenXR headsets that have Monado drivers (e.g. North Star, OSVR HDK, and ...
Think about this, if they use ARM they can just sell openXR builds which will work out of the box, but if they use x86 they have just the steam VR library. Try something, make a list of the top ten games you like in VR besides Boneworks and Alyx, and then see if they’re on ...
It takes less than 1 minute to install. Simula is officially compatible with SteamVR headsets equipped with Linux drivers (e.g. HTC Vive, HTC Vive Pro, & Valve Index). We have also added experimental support to OpenXR headsets that have Monado drivers (e.g. North Star, OSVR HDK, and ...
I don't run OpenXR, I think my api is an old Open Composite one and it won't work. But I get 100% smooth running with no lower than 87fps (mostly 89/90fps) with SteamVR via Virtual Desktop. VD is set to 'Godlike' and the SteamVR slider is at 250%. I tried Pico's own ...
“[OpenXR is] not the only way you could get there, but it is one of the key things that we think—what’s the best way to frame this—it’s one part of establishing [a future where third-party VR headsets can connect to Oculus]. It’s not the only way you could get ther...
Im sure you guys have seen by now, but there is a major bug with the new OpenXR flag …the mouse disappears in VR , and apparently controllers are also gone (I dont use those) would be great if you could look into this as the NewOpenXR is GREAT apart from the fact there is no ...
This tutorial on 'What is Virtual Reality' will extend your boundaries to explore Reality Technology where the future ahead is! Click here to learn more.
A caveat: from this other post I understand that this will be supported only on Unity 2020+ as part of the new OpenXR Plugin. Older Unity versions will not have access to the passthrough API as they’ll keep using the old OVRPlugin. But it’s not very clear, so not completely sure sf...
Other items indicated on the developer roadmap for December: OpenXR support in UE4, a keyboard overlay for native Android apps, Unity debug symbol upload for OVR Platform Tool, crash analytics in the Developer Dashboard, and Visual Studio code debugging for UE4 and native VR apps. Unlisted Apps...