编译hello.o时,nasm报错is incompatible with i386:x86-64 output。 原因是原实验是在32位操作系统下做的,使用的库也是32位的,而现在使用的64位操作系统。 解决方法: 修改上述两步编译的写法: nasm -f elf64 -g -F stabs sandbox.asm -o sandbox.o ld -o sandbox sandbox.o 也可以生成兼容32位的应用程...
https://stackoverflow.com/questions/19200333/architecture-of-i386-input-file-is-incompatible-with-i386x86-64 https://en.wikipedia.org/wiki/Executable_and_Linkable_Format https://stackoverflow.com/questions/11748970/how-to-pass-m-elf-i386-to-gcc...
Godot version Godot Engine v4.0.beta1.official.20d667284 System information Ubuntu 20.04 with 2 GPUs Issue description I'm on Ubuntu 20.04 with 2 GPUs, first is GTX 550, second is GTX 1060 ( via xorg ) When starting Godot beta 1: Godot E...
However, this trivial fix is not sufficient. The build then fails with: *** On GNU/kFreeBSD systems it is normal to compile GNU libc with the *** `fbtl' add-on. Without that, the library will be *** incompatible with normal GNU/kFreeBSD systems. *** If you really mean to not ...
vibration:mergeReleaseJavaResource [ ] > Task :vibration:syncReleaseLibJars [ ] > Task :vibration:bundleReleaseAar [ +199 ms] > Task :vibration:verifyReleaseResources [ ] > Task :vibration:assembleRelease [ ] Deprecated Gradle features were used in this build, making it incompatible with Gradle...