Granted, we're only looking at a single game and one that AMD's FSR has issues with. However, even in the updated FSR 3.1 form, Sony's PSSR is much closer to DLSS regarding image quality than FSR. The difference between PSSR and DLSS comes down to DLSS...
Since the introduction of AI upscaling technologies such as DLSS (Deep-learning super sampling) from Nvidia and FSR (FidelityFX super-resolution) from AMD, getting more FPS is simpler than ever. By enabling one setting in-game, users get an AI upscaled image that reduces GPU demand and enhance...
DLSS 2.0 addressed these types of issues, and DLSS 3.0 brings more fixes with improved graphical fidelity and FPS. Performance Gains The main benefit of using this new technology is to get more FPS in games. How much performance you could gain depends on the native resolution, GPU, game, an...
I have no doubt that DLSS looks better than FSR or XeSS, I just don't think that it makes enough of a difference for me to care one way or the other. Hell, I played Starfield for three days before I realised that FSR was turned on by default. I turned it off an...
But AMDs FSR is in no way better than DLSS and you can be guarantied that if AMD developed better FSR tech that it manages to tie to its hardware that they will lock it in so going on about DLSS being locked to nVidia hardware is yet another rubbish argument.. MIC D...
Bugsquad edit: Related to #2809, which is about the FSR 1.0 implementation (which is now in master). Describe the project you are working on This feature will help almost any project to improve FPS on low-end systems. Describe the proble...
It expects a slight dip in performance on the latter, as it will be powered by the DP4a instruction, but this could put serious pressure on Nvidia's DLSS and even AMD's FSR if done right and widely available in-game. "We’re enabling XeSS on a broad set of hardware, including our ...
AMD has recently introduced FidelityFX Super Resolution (FSR) which is their answer to NVIDIA’s DLSS. For this review, we used Performance mode which uses a scaling factor of 2X. In a few cases, we tested Balanced and Ultra Performance modes. ...
They are fine for filling a small performance gap on low end hardware, but neither DLSS nor FSR have reached a quality I want to use. Maybe, just maybe, we encourage these manufacturers to innovate rather than just slap more generated or interpolated slop at us for more money. 2025-02-...
ASR aims to surpass native 1080p quality with higher frame rates without developer integration like DLSS, FSR, or XeSS. With Nvidia's DLSS, AMD's FSR, and Intel's XeSS, there's no shortage of upscaling tech that makes games look and run better. However, Microsoft is now entering the ma...