ALL Oval track configs (Asphalt, Dirt, large, small, tri-oval, etc.) now calculate drivers’ SR adjustments based on a factor of 4 corners per lap. Previously, many small Ovals were using a value of 2 corners per lap, which would make penalties more punishing for races of similar length...
The way those guys took our information and transferred it into the sim is remarkable! The dirt Late Models are amazing to drive and the sim gives you a rush of adrenaline that no other game can come close to. Truly a blast! Clint Bowyer ...
With iRacing AI you can race against highly adjustable computer-controlled drivers! You Can Race Against iRacing AI in Three Main Ways #1 Single Races Create a one-time race against an AI field with any available car & track combo!
Other locations are off-road, featuring all-dirt surfaces with lanes separated by boards or plastic pipe. Racing can be an activity enjoyed every few months or you can dive in and surround yourself with the terminology, routines and competition. It's entirely up to you, but for some hobby...
Our Track Technology: More than Meets the Eye Servers receive data on the race, including vehicles, driving patterns, weather, tire setups and more, which is then dynamically reapplied to the track’s surface in real-time. The resulting characteristics add another layer of strategy to the rac...
Team racing with driver swaps Mixed class, open setup, league, and private racing Full member forum access The most realistic driving experience ever created for PC A racing community of over 290,000 racers 25+ special events open to all iRacers every year ...
Owner Henry Furr opened Concord in 1982 as a “short” (.4-mile) dirt oval. He later paved the track, at the same time lengthening it to a full half-mile with the addition of the third turn in place of the original backstretch. The track had seating for over 12,000 fans prior to...
If there is something in the model that needs to be changed, we can do that without messing up setups for all the cars. Also, more work is necessary in the V7 code to properly do dirt. I think in the long run it will be better, but we’ll probably stick with V6 on dirt for ...