Size 6.1 inches, 90.3 cm2 (~79.0% screen-to-body ratio) Resolution 828 x 1792 pixels, 19.5:9 ratio (~326 ppi density) Protection Scratch-resistant glass Platform OS iOS 13, upgradable to iOS 18.2 Chipset Apple A13 Bionic (7 nm+) CPU Hexa-core (2x2.65 GHz Lightning + 4x1.8 GHz Thund...
Apple iPhone 11 have 6.1" physical screen size and its resolution is about 828 x 1792 Pixels with approximately 326 PPI pixel density. Apple iPhone 11 has viewport size 414 x 896 Pixels and its pixel ratio is about 2. For better understanding screen actual sizes, viewport sizes, display reso...
Nano-SIM + Nano-SIM (China) IP68 dust/water resistant (up to 2m for 30 min) Apple Pay (Visa, MasterCard, AMEX certified) Display TypeLiquid Retina IPS LCD, 625 nits (typ) Size6.1 inches, 90.3 cm2(~79.0% screen-to-body ratio) ...
The iPhone 11 is tough but fragile when dropped while moving. A nice case will make sure It bounces and avoid much damage to the screen but face drop will shatter and leave shards. Its manageable for a while but after a few moths you might get a shocking sensation or burning hot phone...
iPhone分辨率总结 设备 iPhone屏幕尺寸 Screen Size逻辑分辨率 Point缩放因子Scale Factor设备分辨率 (Pixel)物理显示分辨率...
例如: IPhone X Real device screen-size: 1125x2436px Emulated device screen-size: 375x812px 我知道,像这样的分辨率很容易就需要两个全高清屏幕,以1:1的比例显示实际的显示器分辨率(像素密度),但模拟分辨率并不仅仅是放大的结果,因为如果我放大或缩小视图,像素大小大致相同,这让我觉得铬是在建议我,模拟...
1 point = scale*pixel(在iPhone4~6中,缩放因子scale=2;在iPhone6+中,缩放因子scale=3)。 可以理解为: scale=绝对长度比(point/pixel)=单位长度内的数量比(pixel/point) (2)UIScreen.scale UIScreen.h中定义了该属性: // The natural scale factor associated with the screen.(read-only) ...
同时该API根据UIScreen的scale,自动查找包含对应高倍图后缀名(@2x)的文件,如果找到二倍图,则image.scale=2.0,对应逻辑size大小以point度量(pixel度量的一半);如果没找到设置默认image.scale=1.0,对应逻辑size大小同像素尺寸。因此,使用该方法,无需特意指定高倍图后缀。在实际运行时,系统如果发现当前设备是Retina屏(...
For example: Whereas the iPhone 11 offers an LED screen with 1,792×828 pixels, the iPhone 13 boasts an OLED screen with a 2,532×1,170 pixel resolution. So, the same 6.1-inch size screen displays a higher-pixel image that refreshes at a much higher rate. ...
#define kScreenHeight ([UIScreen mainScreen].bounds.size.height) //iPhoneX / iPhoneXS #define isIphoneX_XS (kScreenWidth == 375.f && kScreenHeight == 812.f ? YES : NO) //iPhoneXR / iPhoneXSMax #define isIphoneXR_XSMax (kScreenWidth == 414.f && kScreenHeight == 896.f ? YES...