connect( node, SIGNAL(requestNetworkRedraw()), mScene, SLOT(update()), Qt::UniqueConnection );if( qFuzzyCompare( node->property("nodeEntity/pos")->toVector3D(), QVector3D(0,0,0) ) ) {// set pos to centre of screenQPointF pos; pos.setX(mView->rect().width()/2); pos.setY(m...