In example‐based inverse linear blend skinning (LBS), a collection of poses (e.g. animation frames) are given, and the goal is finding skinning weights and transformation matrices that closely reproduce the input. These poses may come from physical simulation, direct mesh editing, motion ...
Linear Blend Skinning So far we have only discussed bones floating and moving around in space. Ultimately, we would like to deform interesting models: for example, animals and characters. Unlike robots or mechanical objects, the animals tend to deform smoothly, even near joints: an elbow does ...