这是一个饥荒联机版的mod,名为“45背包槽mod”。该mod已更新以适应最新的更新,包括WX和Maxwell的重制。感谢Sanggiyan和之前的作者。 使用方法:安装此mod后,你的角色将拥有额外的45个背包槽,可以存放更多的物品。享受更大的背包容量,让你的冒险更加便利!
Bag Upgrade 1:Increase Storage to 20, costs 1,000 Tessarae. Bag Upgrade 2:Increase Storage to 30, costs 2,000 Tessarae. The second bag upgrade will add another hotbar of 10 inventory slots making your inventory with a total of 30 slots. Having a larger inventory space will make your ...
Slot slot = inventorySlots.get(slotIndex); ItemStack stackInSlot = slot.getStack(); if (stackInSlot.isEmpty()) { int max = Math.min(stackToShift.getMaxStackSize(), slot.getSlotStackLimit()); stackInSlot = stackToShift.copy(); stackInSlot.setCount(Math.min(stackToShift.getCount(),...
45 inventory slots MOD到中后期点着非常卡 只看楼主收藏回复 Broad_eric 请看置頂 1 如题。。不知道是mod冲突还是我电脑不行 小伙伴们有么有遇到类似的情况特别是背包和地窖取放东西的时候简直卡上天 送TA礼物 1楼2017-01-02 04:27回复 Broad_eric 请看置頂 1 顶!d===(~▽~*)b小伙伴们有么...
curprev05:59, 8 July 2006Mikk38024@legacy41558003talkcontribs672 bytes−368Pull inAPI TYPE InventorySlotID/Slots 27 May 2006 curprev12:38, 27 May 2006Mikk38024@legacy41558003talkcontribs1,040 bytes+6Category:Macros. Wikify table. Point out that AddOns should use GetIn...
我现在正在研究inventorysystem,想用inventoryslots做一个数组。现在的问题是我得到了一个NullReferenceException:对象引用没有设置为对象错误的实例,就在for循环中。遗憾的是,我没有看到或理解我的错误。我确实在Unity中设置了det Inventory插槽,目前有3个。
Lockable Inventory Slots Adds the “box” that allows the user to lock slots so they won’t be moved OR sorted. Also adds one to vehicle inventory that does the same thing.(Now included in vanilla and thus shouldn’t be needed) XML Only Mod (can be installed on servers with no client...
这个mod用于饥荒联机版,增加了物品栏的槽位数量,从原本的24个增加到55个或86个。同时修复了钓鱼竿和弹弓位置错误的bug。 这个mod是由999个物品栏槽位mod修改而来的,原mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2025304660。 目前还不清楚为什么主机可以使用这个mod,正在研究解决中。
I couldn't find any other mod that can increase Inv size beside "More Inventory" mod (24 slots only) for DST. So i made my own. dont_starve_compatible = true reign_of_giants_compatible = true dst_compatible = true all_clients_require_mod = true clients_o
intnumSlots=inventorySlots.size(); ItemStackstackInSlot=slot.getStack(); ItemStackoriginalStack=stackInSlot.copy(); if(!shiftItemStack(inventorySlots,stackInSlot,slotIndex,numSlots,fromCraftingSlot)){ returnItemStack.EMPTY; } slot.onSlotChange(stackInSlot,originalStack); ...