This article introduces the reader to DirectX 11. In this tutorial, you will create a simple DirectX 11 template.
d3d11初窥(Introduction to 3D Game Programming with DirectX 11下载),程序员大本营,技术文章内容聚合第一站。
《Introduction to 3D Game Programming with DirectX 11》作者:Mercury Learning & Information,出版社:2012年3月 第1版,ISBN:557.40。Thisupdatedbestsellerprovidesanintroductiontoprogr
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new ...
Introduction to 3D Game Programming with DirectX 11 2025 pdf epub mobi 电子书 图书描述 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical too...
Introduction to 3d game programming with directx 11Gmb publishing
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new ...
所以我就试着翻译了《Introduction to 3D Game Programming with DirectX 11》这本书中的一部分。前三章分别是向量,矩阵,以及变换。这是学好三维渲染的基础,也是我们大学时基本掌握的技能。所以我就不翻译这一部分了。 此次翻译是从第四章开始的,我会尽量翻译到全书结束,但是期间可能会遇到我不是太了解的技术细节...
1/591.1向量计算机绘图、碰撞检测和物理模拟是现代视频游戏的基本组成部分,向量(vector)在这些领域中具有至关重要的作用。本书所采用的教学方式与普通教科书不同,我们所提供的所有的知识都是基于实践的;我们在这里为读者推荐一本专门讲解3D游戏与绘图的数学教程[Verth0
Chaptor1&2&3 Vector&Matrix&Transform (Introduction to 3D Game Programing with DirextX 11),程序员大本营,技术文章内容聚合第一站。