gazeDirectionCombinedLocal_L.Y = EyeWeighting[EEyeShape::Eye_Left_Up]; } else { gazeDirectionCombinedLocal_L.Y = -EyeWeighting[EEyeShape::Eye_Left_Down]; } gazeDirectionCombinedLocal_L.Z = 1.0f; modelGazeOrigin_L = EyeAnchors[0]->GetRelativeLocation(); modelGazeTarg...
the display light path, and the eye-tracking radiation path. In the described embodiment, the display light is in the visible portion of the spectrum while the eye-tracking radiation is in the infrared portion of the spectrum, such that the wavelength of the eye-...
gazeDirectionCombinedLocal_L.Y = EyeWeighting[EEyeShape::Eye_Left_Up]; } else { gazeDirectionCombinedLocal_L.Y = -EyeWeighting[EEyeShape::Eye_Left_Down]; } gazeDirectionCombinedLocal_L.Z = 1.0f; modelGazeOrigin_L = EyeAnchors[0]->GetRelativeLocation(); modelGazeT...
GazeDirectionCombinedLocal.y = EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_UP_HTC]; } else { GazeDirectionCombinedLocal.y = -EyeWeightings[XrEyeShapeHTC.XR_EYE_EXPRESSION_LEFT_WIDE_HTC]; } GazeDirectionCombinedLocal.z = (float)-1.0; Vector3 target = EyeAnchors[0].transform.Transf...