int APIENTRY WinMain与int WiINAPI WinMain 及int CALLBACK WinMain是一样的 今天写线程函数时,发现msdn中对ThreadProc的定义有要求:DWORD WINAPI ThreadProc(LPVOID lpParameter); 不解为什么要用WINAPI宏定义,查了后发现下面的定义。于是乎需要区别__stdcall和__cdecl两者的区别; #define CALLBACK __stdcall #define...
constwchar_t*aw){constint required=WideCharToMultiByte(codePage,0,aw,-1,NULL,0,NULL,NULL);char*result=newchar[required];WideCharToMultiByte(codePage,0,aw,-1,result,required,NULL,NULL);returnresult;}extern"C"intAPIENTRYWinMain(HINSTANCE
WinMain是入口,声明是 int APIENTRY WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmd, INT nShow);注意那个LPSTR,它是char 我想你大概听说过什么叫“宽字符”吧?如果是宽字符怎么办呢,有这样一个声明:int APIENTRY wWinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmd, INT nShow);...
int WINAPI WinMain时,系统就是调用main函数处理的。但有些古老的编译环境(比如c的一般编译环境工具)不提供的,所以需要先自己定义一个main函数,与其他函数定义是一样的。WINAPI 表示WindowsAPI函数调用约定,在SDK中定义 #define WINAPI __stdcall 也就是说定义了WINAPI 的函数采用__stdcall调用约定...
int APIENTRY WinMain(HINSTANCE Inst, HINSTANCE Prev, LPSTR Cmd, int showcmd) { // Get the width & height of current display ScreenWidth = GetSystemMetrics(SM_CXSCREEN); ScreenHeight = GetSystemMetrics(SM_CYSCREEN); WNDCLASS wndClass = { 0, Melter, 0,0, Inst, 0, LoadCursorW(0, IDC_A...
#include <Windows.h> #define ID_CALCULATE 101 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); HWND hwnd,editnum1,editnum2,edittotal,buttoncalclulate; WNDCLASSEX wc; MSG msg; HINSTANCE hinst; int APIENTRY WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR line, int show) { wc.style =...
int APIENTRY WinMain(HINSTANCE Inst, HINSTANCE Prev, LPSTR Cmd, int showcmd) { // Get the width & height of current display ScreenWidth = GetSystemMetrics(SM_CXSCREEN); ScreenHeight = GetSystemMetrics(SM_CYSCREEN);WNDCLASS wndClass = { 0, Melter, 0,0, Inst, 0, LoadCursorW(0, IDC_ARRO...