set_process tells Godot to call this nodes_process()function. The value passed in, delta, is the elapsed amount of time since the last time_processwas called. As you can see in the above example, this value can be used to animate at a constant rate. The above example will update the ...
description> </method> <method name="add_joy_mapping"> <return type="void" /> <argument index="0" name="mapping" type="String" /> <argument index="1" name="update_existing" type="bool" default="false" /> <description> Adds a new mapping entry (in SDL2 format) to the m...
This plugin works for Godot 4.0. For the 3.x version, see the 3.x branch. Screenshot from Pixelorama. Features Easy to use shortcut re-mapping system, for all input types, keyboard, mouse, gamepad buttons and gamepad axes. Great for accessibility purposes. Add multiple input events (short...
v4.5.0 for Godot 4.3 What's Changed New Stuff Add mapping for SteamDeck controller by@oxeronin#52and@russmatneyin#53 Maintain serialized order by@nathanhoadin#56 New Contributors @oxeronmade their first contribution in#52 @russmatneymade their first contribution in#53 Full Changelog:v4.4.1.....