IFilterMapper 인터페이스 IFilterMapper2 인터페이스 IFilterMapper3 인터페이스 IGetCapabilitiesKey 인터페이스 IGraphBuilder 인터페이스 IGraphConfig 인터페이스 IGraphConfigCallback 인터페이스 IGraphVersion 인터페이스 IIPDVDec 인터...
IFilterMapper3 接口 IGetCapabilitiesKey 接口 IGraphBuilder 接口 IGraphConfig 接口 IGraphConfigCallback 接口 IGraphVersion 接口 IIPDVDec 接口 IMediaEventSink 接口 IMediaFilter 接口 IMediaPropertyBag 接口 IMediaSample 接口 IMediaSample2 接口 IMediaSample2Config 接口 IMediaSeeking 接口 IMemAllocator 接口 IMemAllocato...
IFilterMapper2 接口 IFilterMapper3 接口 IGetCapabilitiesKey 接口 IGraphBuilder 接口 IGraphConfig 接口 IGraphConfigCallback 接口 IGraphVersion 接口 IIPDVDec 接口 IMediaEventSink 接口 IMediaFilter 接口 IMediaPropertyBag 接口 IMediaSample 接口 IMediaSample2 接口 IMediaSample2Config 接口 IMediaSeeking 接口 IMemAlloca...
DS4Windows - Tool to use PS4/PS5 Controller on Windows 10 PC. Open Source Input Mapper - ds4windowsapp/DS4Windows
IFilterMapper3 接口 IGetCapabilitiesKey 接口 IGraphBuilder 接口 IGraphConfig 接口 IGraphConfigCallback 接口 IGraphVersion 接口 IIPDVDec 接口 IMediaEventSink 接口 IMediaFilter 接口 IMediaPropertyBag 接口 IMediaSample 接口 IMediaSample2 接口 IMediaSample2Config 接口 IMediaSeeking 接口 IMemAllocator 接口 IMemAllocato...
Keyboard Input Mapper: Parameters: HasAssociatedDisplay:falseOrientationAware:falseHandlesKeyRepeat:falseKeyboardType:1Orientation:0KeyDowns:0keys currently down MetaState: 0x0 DownTime:521271703875000Touch Input Mapper(mode - direct): Parameters:
9. 10. 11. 12. 3.3.2 InputDevice.process void InputDevice::process(const RawEvent* rawEvents, size_t count) { size_t numMappers = mMappers.size(); for (const RawEvent* rawEvent = rawEvents; count--; rawEvent++) { if (mDropUntilNextSync) { if (rawEvent->type == EV_SYN &&...
Keyboard Input Mapper: Parameters: HasAssociatedDisplay: false OrientationAware: false HandlesKeyRepeat: false KeyboardType: 1 Orientation: 0 KeyDowns: 0 keys currently down MetaState: 0x0 DownTime: 521271703875000 Touch Input Mapper (mode - direct): ...
Touch Input Mapper (mode - direct): Parameters: GestureMode: multi-touch DeviceType: touchScreen AssociatedDisplay: hasAssociatedDisplay=true, isExternal=false, displayId='' OrientationAware: true Raw Touch Axes: X: min=0, max=1080, flat=0, fuzz=0, resolution=0 Y: min=0, max=2232, flat...
voidCommandMapper::buildCommandMapping() { ConfigurationManager* cfgMgr = ConfigurationManager::getSingletonPtr();InputManager* inputMgr =InputManager::getSingletonPtr();// First get the movement commandsconstNameValuePairList& commands = cfgMgr->getSettings("Movement keys");for(NameValuePairList::const_ite...