首先需要引入UnityEngine.UI和TMPro命名空间,然后创建一个InputField对象,并为其添加一个TextMeshPro组件。接下来,可以通过以下代码实现复制粘贴功能: csharp using UnityEngine; using UnityEngine.UI; using TMPro; public class CopyPasteTextMeshPro : MonoBehaviour { public TMP_InputField inputField; void Update(...
Render Stream into the project Select a Text Mesh Pro input field Attempt keyboard input and it doesn't work Manually add the define directive to the project or remove it from the code and it will work Current Behavior All TMPro functionality in EmulateInputField.cs is wrapped in the define ...
Field.SelectionEvent TMP_InputField.SubmitEvent TMP_InputField.TextSelectionEvent TMP_InputField.TouchScreenKeyboardEvent TMP_InputValidator TMP_LineInfo TMP_LinkInfo TMP_MaterialManager TMP_MaterialReference TMP_Math TMP_...
HideMobileInput The HideMobileInput option in TextMeshPro (also known as TMP) input fields has no effect on the Web platform. This option has no effect because you need a text input field to trigger the virtual keyboard in browsers. The Web platform instantiates a text input field to trigge...
keyboardText = keyboard.text; Alternative keyboard optionsBesides using the TouchScreenKeyboard class directly, you can also get user input by using Unity's UI Input Field or TextMeshPro Input Field. Additionally, there is an implementation based on TouchScreenKeyboard in the HandInteractionExamples ...
and check “Enable Tab Text” at WebGLInput. fullscreen support Call WebGLSupport.WebGLWindow.SwitchFullscreen(); to switch fullscreen mode. Experimental : Support UI Toolkit sample code [SerializeField] UIDocument uiDocument; public void Start() { // find all TextField element uiDocument.ro...
輸入欄位有兩個 Canvas UX 預製專案:MRTKUGUIInputField和MRTKTMPInputField。 每個都會使用不同的輸入欄位元件。 元件MRTKUGUIInputField是從Unity UI InputField子類別化,而MRTKTMPInputField是從TextMeshPro 子類別化TMP_InputField。此子類別化的目的是要新增一些邏輯來考慮 XR 互動,並防止一次選取多個輸入欄位。
This plugin provides a more Advanced Input Field that has a lot more features and properties than the official Unity InputField. - development-fennecx/AdvancedInputField
copy the text of the "TextMeshPro - Text (UI)" component within the input field gameobject paste the text intoherefor example check the output ("%u200B" is attached at the end of the string) Expected behavior Taking text from the input field inherits only those characters shown in the ...
TMP_InputField.SelectionEvent TMP_InputField.SubmitEvent TMP_InputField.TextSelectionEvent TMP_InputField.TouchScreenKeyboardEvent TMP_InputValidator TMP_LineInfo TMP_LinkInfo TMP_MaterialManager TMP_Math TMP_MeshInfo TMP_...