an input buffer is a temporary storage area used in computing to hold data being received from an input device, such as a keyboard or a mouse. it allows the system to receive and process input at its own pace, rather than being dependent on the speed at which the input is provided. ...
还需要注意的是他的内部缓冲区是从后往前写入的,也就是下图中的,从右往左下标索引大的先写入一旦写满, 会抛出异常throw new IOException("Push back buffer is full"); 推回一个字节由于是从最后开始,一旦pos等于0也就是到了最前面,就无处可放了所以抛出异常否则,就在前面写入一个 推回 指定字节数组b 从o...
The pushback buffer. Since: JDK1.1posprotected int posThe position within the pushback buffer from which the next byte will be read. When the buffer is empty, pos is equal to buf.length; when the buffer is full, pos is equal to zero. Since: JDK1.1...
Write the given buffer to the IO stream. Returns the number of bytes written, which is always the length of b in bytes. Raises BlockingIOError if the buffer is full and the underlying raw stream cannot accept more data at the moment. ...
native_buffer.h native_image.h native_interface_xcomponent.h native_vsync.h raw_dir.h raw_file_manager.h raw_file.h context.h data_type.h format.h model.h status.h tensor.h types.h neural_network_runtime_type.h neural_network_runtime.h native_avcodec_au...
DTS_E_BUFFERALLOCFAILED DTS_E_BUFFERBADSIZE DTS_E_BUFFERFAILUREDETAILS DTS_E_BUFFERGETTEMPFILENAME DTS_E_BUFFERISEOR DTS_E_BUFFERISFLAT DTS_E_BUFFERISNOTPRIMEOUTPUT DTS_E_BUFFERISPRIMEOUTPUT DTS_E_BUFFERISPRIVATE DTS_E_BUFFERISPROCESSINPUT DTS_E_BUFFERISREADONLY DTS_E_BUFFERLOCKUNDE...
native_buffer.h native_image.h native_interface_xcomponent.h native_vsync.h raw_dir.h raw_file_manager.h raw_file.h context.h data_type.h format.h model.h status.h tensor.h types.h neural_network_runtime_type.h neural_network_runtime.h native_avcodec_audio...
typedefstruct_SET_CACHED_RUNS_STATE_INPUT_BUFFER{BOOLEAN Enable; } SET_CACHED_RUNS_STATE_INPUT_BUFFER, *PSET_CACHED_RUNS_STATE_INPUT_BUFFER; メンバー Enable システムで使用するために予約されています。 注釈 システムで使用するために予約されています。
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Help text: Flow control can prevent data loss from buffer overflow. When sending data, if the receiving buffers are full, a 'stop' signal can be sent to stop the data flow. Once the buffers are empty, a 'start' signal can be sent to re-start the flow. Hardware flow control uses...