MetaElem *ml;boolchanged =false;floatcentroid[3], vec[3];INIT_MINMAX(min, max);for(ml = mb->elems.first; ml; ml = ml->next) {if((ml->flag & flag) == flag) {constfloatscale_mb = (ml->rad *0.5f) * scale;inti;if(obmat) { mul_v3_m4v3(centroid, obmat, &ml->x); }...