One hundred and two eighth graders from two secondary schools in Germany took part in this study and were either taught with the IWB (condition IWB; n = 53) or without the IWB (condition No-IWB; n = 50). Results showed that students in the IWB condition stated to be higher ...
although university students regarded electronic textbooks as valuable resources, most of them considered eBook reading as a negative experience. However, the study also revealed that the university students’ attitudes towards electronic textbooks improved over time, pointing to the conclusion that giving ...
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【24hr】Effects of ICT: Do we know what we should know? 包量 机译ICT的影响:我们知道应该知道什么吗? 作者:Margaret J. Cox;Gail Marshall; 刊名:Education and information technologies 2007年第2期 摘要:Many decades after the introduction of ICT into classrooms there are still unanswered questi...
“Draw two eyes”. Instead, students needed to provide the geometric shape and the exact location where they should appear–a good opportunity to talk about “precise instructions” and the fact that machines cannot interpret what onemaymean. There are some greatunplugged lessons published by Code...
When students seek information after generating a response, under an optimal cognitive learning strategy they should be more likely to seek information following an error than a correct response given that errors are particularly beneficial for learning (Metcalfe, 2016). Furthermore, their current ...
This page location is:. Young Life thinks the world of kids. We believe that they deserve to know what life can hold for them. Young Life leaders are caring adults who come sharing that hope as well as fun and lasting friendships with kids. Young Life is also all about fun. From club...
On the one hand, most students (77%) did not know how much time they should devote to study outside contact hours depending on the number of ECTS credits assigned to a module (see Sect. 3.4 above). On the other hand, the result of the time logs show that students unevenly distribute...
“Sometimes when I demonstrated (how to program), I used the wrong blocks in Scratch. Or I asked students what I should do to make the cat disappear, but it turned out the block that I used was wrong. They (the class) would help think about solutions. I observed that they truly like...
—that is, the participants know that they are being recruited for the study due to their experience playing video games, rather than being asked about their video-game habits postparticipation. Without covert recruitment, video-game players might expect that they have a skill set that the ...