1997. "Individual Learning in Normal Form Games: Some Laboratory Results." Games and Economic Behavior 19(1): 46-76.Cheung, Y. and D. Friedman (1997), "Individual learning in normal form games: some laboratory results," Games and Economic Behavior 19, 46-76....
Individual -learning in normal form games The single-agent multi-armed bandit problem can be solved by an agent that learns the values of each action using reinforcement learning. However, the mult... D Leslie,EJ Collins 被引量: 138发表: 2005年 Individual Q-learning in normal form games The...
Individual differences in learning strategies. (A) Distributions of the proportion of high-reward choices in congruent (dark grey) and incongruent (white) conditions, showing a bimodal distribution of high-reward choices in the incongruent pair condition. The mean of each distribution is indicated by...
I’m learning to be more flexible with myself. It seems crazy as I press the keys, but perhaps it makes perfect sense. The Reality of Everyday Living I sometimes have the best intentions, but alas . . . A few days ago I had my usual large lunch with every intention to eat a ...
[57, 86, 103] System quality in the sense of [32], excluding aspects of usability Information quality in the sense of [32] Usability in the sense of ease of use and ease of learning [83] User-to-system interactivity sup- ported by qualities such as user con- trol of the interaction...
even those that appear similar to the trained task. A great deal of research has focused on the training task characteristics that influence the extent to which learning generalizes. However, less is known about what might predict the considerable individual variations in performance. As such, we ...
Cross-learning is a straightforward form of individual-based reinforcement learning that aligns with the widely accepted threshold reinforcement model for the division of labour in social insects. For the cross-learning framework, the most intuitive choice would be to characterise each worker by the ...
and remission rates were 6%, 2.7%, and 4.2%, respectively. Significant relationships with IGDs were found between the male gender and studying at a private school in T1 and T2. The findings show that the time spent playing video games during T1 was positively associated with IGDs in T1 and...
Affective risk plays a dominant role in how people perceive risk. Many thoughts are encoded as images or perceptual representations. A lifetime of learning results in these images becoming marked by positive and negative feelings. The “affect pool” is the collection of these images that can the...
Information Theory, Inference, and Learning Algorithms; Cambridge University Press: Cambridge, UK, 2003. 39. Standard Practice for Conducting Force Controlled Constant Amplitude Axial Fatigue Tests for Metallic Materials; ASTM E466-07; ASTM International: West Conshohocken, PA, USA, 2007. 40. Pilkey...