“Paratopicis a game literally about the horror of being poor,” Doc Burford, writer and designer of the IGF-winning title, tells me over the phone. “I was trying to juggle freelance writing while making the game, and I ended up going to the hospital and being diagnosed with Wolff-Parki...
we used to have a stable economic source, however it was affected by the epidemic profoundly this year. After two months not able to afford the salary, the members of our studio decreased by two. Then I realised our development was full of problematic methods. ...
The original storyline was about a “full dive” VR game where the lead designer / producer hijacked the system to fry the players’ brains if they died in the game, or if anyone tried to remove their headset from the outside world. The only way to escape was to beat the game, by ...
starting to pass $1,000 dollars a month. I was like, "Oh my god." And it kept growing. I was like, this is super simple, because if there's more users and they're gonna pay then you know I could maybe get this to like $2000, $3000, as my income or salary, it would be ...
and I truly love what Atomic Society is becoming. I become a cheerleader for the game all over again, the team is happy, and I think AS could actually pay a salary one day. This pumps me up so much that I'm desperate to start on the next version and make the ga...