queue 头文件\(queue\)主要包括循环队列\(queue\)和优先队列(也就是堆)\(priority\)_\(queue\)两个容器。优先队列默认是大根堆,需要重载小于号。 声明方式 q.size() 返回队列/堆大小 q.empty() 返回队列/堆是否为空 q.clear() 清空队列/堆 q.push(x)/q.pop() 在队列中插入一个元素为\(x\),弹出...
priority_queue<node>pq; pq.push(node(0,0)); dist[0]=0; while(!pq.empty()){ node c=pq.top(); pq.pop(); if(visited[c.idx]){ continue; } visited[c.idx]=true; for(inti=0;i<(int)graph[c.idx].size();i++){ intneighbour=graph[c.idx][i].first; ...
#include <cstdio>#include<iostream>#include<cstring>#include<string>#include<queue>usingnamespacestd;structcmp{booloperator()(inta,intb){returnab?a:b; }intans=0; priority_queue<int,vector<int> ,cmp> q[1501];intmain() {intn; scanf("%d",&n);for(inti=1;i<n;++i)for(intj=i+1;j...
{ public: const char c; LeafNode(int f, char c) : INode(f), c(c) {} }; struct NodeCmp { bool operator()(const INode* lhs, const INode* rhs) const { return lhs->f > rhs->f; } }; INode* BuildTree(const int(&frequencies)[UniqueSymbols]) { std::priority_queue<INode*, ...
Neighbor priority is 0, State is FULL, 6 state changes DR is 0.0.0.0 BDR is 0.0.0.0 Options is 0x52 LLS Options is 0x1 (LR) Dead timer due in 00:00:37 Neighbor is up for 00:39:02 Index 1/1, retransmission queue length 0, number of retransmission 1 First 0x0(0)/0x0(0) Nex...
#include #include #include using namespace std; struct node { friend bool operator< (node n1,node n2) { return n2.cost < n1.cost; } int index,cap,cost; }; priority_queue q; bool mark[1001][101]; int p[1001]; int map[1001][1001]; vector list[1001]; int ma
{ int i; priority_queue < node, vector , greater > que1; priority_queue < node, vector , less > que2; node da[5]; for(i = 0;i < 5;i++) { da[i].x = i; da[i].y = i; da[i].w = i; que1.push(da[i]); que2.push(da[i]); } A //遍历队列1 { cout< #...
gtk_style_context_add_provider_for_screen(gdk_screen_get_default(),GTK_STYLE_PROVIDER(cssProvider),GTK_STYLE_PROVIDER_PRIORITY_USER); queueButtonBox=gtk_button_box_new(GTK_ORIENTATION_HORIZONTAL); queueButton=gtk_button_new_with_label("Queue Hash"); ...
void tcp_send_active_reset(struct sock *sk, gfp_t priority); int tcp_send_synack(struct sock *); void tcp_push_one(struct sock *, unsigned int mss_now); void __tcp_send_ack(struct sock *sk, u32 rcv_nxt); void tcp_send_ack(struct sock *sk); void tcp_send...
folio_queue.h font.h fortify-string.h fprobe.h fpu.h freezer.h fs.h fs_api.h fs_context.h fs_parser.h fs_pin.h fs_stack.h fs_struct.h fs_types.h fscache-cache.h fscache.h fscrypt.h fsi-occ.h fsi-sbefifo.h fsi.h fsl-diu-fb.h fsl_devices.h fsl_hypervisor.h fsl_ifc....