出现Error #include nested too deeply 原因是: 头文件相互包含。 例如,一个工程中bsp.h 包含 LocDongle.h, LocDongle.h又包含bsp.h, 编译时就会报Error #include nested too deeply 。 解决办法: 1、将两个头文件共用的那一部分抽出来单独建一个头文件。 2、加预处理#ifndef.. #define...#endif //bsp...
出现Error #include nested too deeply 原因是: 头文件相互包含。 例如,一个工程中bsp.h 包含 LocDongle.h, LocDongle.h又包含bsp.h, 编译时就会报Error #include nested too deeply 。 解决办法: 1、将两个头文件共用的那一部分抽出来单独建一个头文件。 2、加预处理#ifndef.. #define...#endif //bsp...
/usr/local/include/stdint.h:2:10: error: #include nested too deeply #include<stddef.h> ^ /usr/local/include/stdint.h:59:11: error: #include nested too deeply # include<stdint.h> ^ /usr/local/include/stdint.h:72:11: error: #include nested too deeply # include<sys/types.h> ^ /u...
This file includes itself and results in the error #include nested too deeply. Provide the exact sequence of commands / steps that you executed before running into the problem #include <tensorflow/core/public/session.h> in the main file of my program that uses libtensorflow_cc.so. Any other...
My Xcode is acting all crazy for some reason by giving me this error on all of my #include's that says, "#include nested too deeply". Is there a way to fix this so I can use Xcode normally again? It's only happening in my Game header file. ...
* in deeply nested nodes exist for almost all file formats. * #aiProcess_OptimizeMeshes in combination with #aiProcess_OptimizeGraph * usually fixes them all and makes them renderable. */ aiProcess_OptimizeGraph = 0x400000, // --- /** This step flips all UV coordinates along the ...
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/usr/local/include/stdint.h:76:10: error: #include nested too deeply #include <limits.h> ^ /usr/local/include/stdint.h:82:11: error: #include nested too deeply # include <inttypes.h> ^ 解决: brew unlink libunistring brew uninstall libunistring ...
/usr/local/include/stdint.h:76:10: error: #include nested too deeply #include <limits.h> ^ /usr/local/include/stdint.h:82:11: error: #include nested too deeply # include <inttypes.h> ^ 解决: brew unlink libunistring brew uninstall libunistring ...