Magic was the ability possessed by some individuals to manipulate the ambient energies of the world to produce desired results, or so most thought. In the Realms, arcane magic was commonly referred to as "Sorceries", while divine magic was referred to as "Miracles". In addition to granting ...
I share examples of the creative process and choreographic composition strategies applicable to an expanded practice of choreography in the realms of cultural heritage, mobile technology, and public space. Such a choreographic approach can contribute to experiences that activate our senses and critical ...
That we unfortunately lack a proper account for these attitudes have not stopped them from being theoretically useful, not only in the abstract realms of contemporary axiology, but in ethics more generally. Perhaps the same will be true of the more complex and exotic kinds of attitudes that ...
The directing duo behind Game Night, Jonathan Goldstein and John Francis Daley (star of Freaks and Geeks), transport us into the Forgotten Realms with a Dungeons & Dragons movie starring Chris Pine, Michelle Rodriguez, Regé-Jean Page, Justice Smith, Sophia Lillis, and Hugh Grant. In Honor Am...
aneth.For the Mother’s power was rivalled by some of the most villainous beings in the known realms, and in her absence, a dark shadow took hold of Mel’aneth’s people. This shadow belonged to Zenykul, son of the demon god Baelor and a Lord of Chaos in his own right. Zenykul ...
This paper investigates the emerging phenomenon of auspicious smartphone wallpapers in Thailand, situating it within digital religion and religious commodification frameworks. The study explores how vendors on Instagram represent these wallpapers as ausp
This paper provides empirical evidence on the paramount importance of olfactory cues in nature-based experiences, contributing to the knowledge within the realms of biophilia and architectural discourse. Previous article in issue Next article in issue...
l realms。本题的出题点在解释说明处。讲座中提到Perhaps,on a broad makes sense to talk about a “Cyberspace Addiction”—an addiction to virtual realms of experience created through computer engineering,题干与原文破折号之后的内容一致,故答案为virtual realms,意为“虚拟领域”,此处是指“沉溺于由计算机工...
While advances in tech may shift this (I’m looking at you, metaverse), they may also contribute even further to increasing the value of non-digitally-mediated human-to-human interactions. Surprise! — these are exactly the realms in which ethnographers thrive. ...
Behrendt, K.A., The Art of Gandhara: In the Metropolitan Museum of Art, Yale University Press, 2007. Beltz, J., et al, Wenn Masken Tanzen: Rituelles Theater und Bronzekunst aus Sudwestindien, Museum Rietberg, 2009. Bennett, J., (ed.). , Realms of Wonder: Jain, Hindu and Islamic ...