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In this study, we examined gender differences in video game use by focusing on interpersonal needs for inclusion, affection, and control, as well as socially constructed perceptions of gendered game play. Results of a large-scale survey (n = 534) of young adults' reasons for video game use,...
This pilot study examined the effects of video tutorials on different types of cognitive load. Participating students (N = 45) attended two classrooms: a video tutorial-based classroom, and a traditional instruction-based classroom. The cognitive load scales indicated differences in cognitive load...
Therefore, the underlying research question driving this study is: What are the commonalities and differences on student video engagement across three different learning contexts? According to Fredricks et al. (2004), behavioural engagement can be defined as the observable behaviours that represent the...
Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video ...
Finally, in line with play’s possible preparatory role for adulthood, we review the positive impact on cognition and future learning of action-like video games. Highlighting that not all video games have this impact, we note more granular hypotheses about the biological functions of play are to...
Surveys and questionnaires regarding being bitten often rely on convenience sampling, which may lead to a self-selection bias. Detailed interviews with dog bite victims or witnesses of dog bites are an alternative to the above methods26,35, however the sample size is typically small. Video ...
Significant differences emerged for time (F2,30 = 4.1, P = .03) and errors (F2,30 = 3.9, P<.03). Post hoc Bonferroni tests showed that the significant effects are because of the difference between the surgeons who never played video games and those who played more than 3 h/wk. ...
VIDEOSVideo and modules are learning media which are widely used in Diploma programs. The study concluded that: 1) there was no difference in the effect of using modules and videos as learning media for student skills in the practice of electronic record management; 2) there were ...
Two-way and one-way video: when is ‘no difference’ significant in distance education?. Educ Inf Technol 1, 227–238 (1996). https://doi.org/10.1007/BF02350660 Download citation Issue DateSeptember 1996 DOIhttps://doi.org/10.1007/BF02350660 Keywords distance learning attitudes research tele-...