使用Advanced设置可以更好地调整 Unity 处理纹理的方式。根据选择的__纹理类型 (Texture Type)__,这些设置的顺序和可用性可能略有不同。 属性:描述:受以下类型的支持: sRGB (Color Texture)启用此属性可指定将纹理存储在伽马空间中。对于非 HDR 颜色纹理(例如反照率和镜面反射颜色),应始终选中此复选框。如果纹理...
struct in UnityEditor描述 用于保存提取自 SketchUp 文件的场景数据的结构。 导入SketchUp 文件时,Unity 会检索 SketchUp 文件中的所有场景。稍后可以使用 SketchUpImporter.GetScenes 从SketchUpImporter 中提取此类数据。 变量 camera SketchUp 场景的摄像机数据。 name SketchUp 场景的名称。
m_HDR: 1 m_AllowMSAA: 0 m_AllowDynamicResolution: 0 m_ForceIntoRT: 0 m_OcclusionCulling: 0 m_StereoConvergence: 10 m_StereoSeparation: 0.022 --- !u!4 &519420032 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {...
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) Simulator.Editor.Build:RunPlayerBuild(BuildTarget, String, Boolean) (at Assets/Scripts/Editor/Build.cs:647) Simulator.Editor.Build:OnGUI() (at Assets/Scripts/Editor/Build.cs:202) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) 2. Player ...
The Texture Import Settings window defines how Unity imports images from your project’s Assets folder into the Unity Editor.To access this window, select the image file in the Project window. The Texture Import Settings window appears in the Inspector....
UnityEditor.AnimatedValues UnityEditor.Animations UnityEditor.Build UnityEditor.Callbacks UnityEditor.Compilation UnityEditor.CrashReporting UnityEditor.Events UnityEditor.EventSystems UnityEditor.Experimental UnityEditor.IMGUI UnityEditor.iOS UnityEditor.Media UnityEditor.MemoryProfiler UnityEditor.Networking UnityEd...
UnityEditor UnityEditor.Advertisements UnityEditor.AI UnityEditor.Analytics UnityEditor.AnimatedValues UnityEditor.Animations UnityEditor.Build UnityEditor.Callbacks UnityEditor.Compilation UnityEditor.CrashReporting UnityEditor.Events UnityEditor.EventSystems UnityEditor.Experimental UnityEditor.IMGUI UnityEditor.iOS...
using UnityEngine; public class EnumOnOff : MonoBehaviour { private enum OnOffStateID { Off = 0, On = 1 } private StateMachine<OnOffStateID> stateMachine; private void Awake() { // Reflected Setup var reflector = new StateReflector<OnOffStateID>(this); var states = reflector.GetStates();...
UnityEditor.AnimatedValues UnityEditor.Animations UnityEditor.Build UnityEditor.Callbacks UnityEditor.Compilation UnityEditor.CrashReporting UnityEditor.Events UnityEditor.EventSystems UnityEditor.Experimental UnityEditor.IMGUI UnityEditor.iOS UnityEditor.Media UnityEditor.MemoryProfiler UnityEditor.Networking UnityEd...
The Texture Import Settings window defines how Unity imports images from your project’s Assets folder into the Unity Editor.