LinHoweGameAlgorithm Based on Unity to simply implement algorithms commonly used in game program development 基于Unity简单地实现游戏开发中常用的算法 01-findPath(游戏AI-寻路算法) 已实现Dijkstra寻路,Astar寻路,战棋游戏的游戏人物可到达位置计算 02-mazeGeneration(迷宫生成算法) 已实现RecursiveBacktracking(递归回...
We implemented both weighted algorithm (Dijkstra's algorithm) and unweighted algorithm (BFS) to handle different demands (e.g. Shortest path query based on a given weighting strategy, Minimum Hop Count). We also made the controller generates a reply when an ARP requests is received from a host...
Very similar as "Implement Stack using Queues". classQueue { stack<int>_s0; stack<int>_s1;int_front;public://Push element x to the back of queue.voidpush(intx) {if(_s0.empty()) _front =x; _s0.push(x); }//Removes the element from in front of queue.voidpop(void) {while(!