voiddrawGui() {//open Dialog Simpleif(ImGui::Button("Open File Dialog")) { IGFD::FileDialogConfig config; config.path=".";ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey","Choose File",".cpp,.h,.hpp", config); }//displayif(ImGuiFileDialog::Instance()->Display("ChooseFile...
.. imgui_addons::ImGuiFileBrowser file_dialog; // As a class member or globally // Now inside any function void showMainMenu() { bool open = false, save = false; if(ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("Menu")) { if (ImGui::MenuItem("Open", NULL)) open = ...
if(ImGui::Button("Open a texture"))ifd::FileDialog::Instance().Open("TextureOpenDialog","Open a texture","Image file (*.png;*.jpg;*.jpeg;*.bmp;*.tga){.png,.jpg,.jpeg,.bmp,.tga},.*"); Render and check if done: if(ifd::FileDialog::Instance().IsDone("TextureOpenDialog")) ...
void drawGui() { // open Dialog Simple if (ImGui::Button("Open File Dialog")) { IGFD::FileDialogConfig config; config.path = "."; ImGuiFileDialog::Instance()->OpenDialog("ChooseFileDlgKey", "Choose File", ".cpp,.h,.hpp", config); } // display if (ImGuiFileDialog::Instance()...