p_open还额外携带bool信息,lua没有可空类型,一般还是额外传参数 boolImGui::Begin(constchar* name,bool* p_open, ImGuiWindowFlags flags)window->HasCloseButton = (p_open !=NULL); 函数重载 C函数重载,基本靠动态解析lua传来的参数来匹配 有两个问题,脚本重构火葬场,和解析性能 首先有一个痛点,就是IDE...
if (ImGui::SmallButton("按钮1")) { FirstIdx = i; SecondIdx = 0; } ImGui::Text("图标"); ImGui::SameLine(); if (ImGui::SmallButton("按钮2")) { FirstIdx = i; SecondIdx = 1; } ImGui::TreePop(); } } ImGui::TreePop(); } if (ImGui::TreeNode("其它选项")) { ImGu...
ImGui::Begin("Another Window", &show_another_window);//Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)ImGui::Text("Hello from another window!");if(ImGui::Button("Close Me")) show_another_window=false; ImGui::End()...
bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->HasCloseButton = (p_open != NULL); 1. 2. 3. 函数重载 C函数重载,基本靠动态解析lua传来的参数来匹配 有两个问题,脚本重构火葬场,和解析性能 首先有一个痛点,就是IDE,因为lua IDE是没法辅助重载的,基本靠文档...
ImGui::Text("Hello, world %d", 123);if (ImGui::Button("Save")) MySaveFunction();ImGui::InputText("string", buf, IM_ARRAYSIZE(buf));ImGui::SliderFloat("float", &f, 0.0f, 1.0f);这种简单调用可以生成如下的UI:sample code output 此外,Dear ImGui还允许创建更复杂的工具。例如...
");if(ImGui::Button("Close Me")){//asdf}ImGui::End();// RenderingImGui::Render();// ...
ImGui_ImplDX11_NewFrame();ImGui_ImplWin32_NewFrame();ImGui::NewFrame();boolshow_demo_window=true;ImGui::ShowDemoWindow(&show_demo_window);ImGui::Begin("Another Window",&show_demo_window);// Pass a pointer to our bool variable (the window will have a closing button that will clear...
ImGui::Text("Hello, world %d",123);if(ImGui::Button("Save")) MySaveFunction(); ImGui::InputText("string", buf, IM_ARRAYSIZE(buf)); ImGui::SliderFloat("float", &f,0.0f,1.0f); Result: (settings: Dark style (left), Light style (right) / Font: Roboto-Medium, 16px) ...
思路:在java源文件中查找源代码 首先,我们知道JFrame.setDefaultCloseOperation(int operation)中提供...
toggleBool = GUI.Toggle(new Rect(0, 435, 100, 20), toggleBool, "Toggle"); if (toggleBool) { GUI.Label(new Rect(0, 455, 100, 20), "Open"); } else { GUI.Label(new Rect(0, 455, 100, 20), "Close"); } //Toolbar 控件本质上是一行 Button。在 Toolbar 上,一次只能有一个 Bu...