Log: Up left corner in the Log window, showing the filter buttons and filter input box. Fonts: Hackable Console uses Proggy Tiny for text, and Font Awesome 4 for the icons. MsgBox: Not present in the screenshot, it's likely outdated and won't build anymore. ...
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands...
You may not have all of the corresponding SDKs installed as we support many systems, but you should get some working out of the box. Theexamples/folder is populated with applications demonstrating Dear ImGui with a variety of common windowing and graphics API. They are designed to be as str...
ImGui::SameLine(); HelpMarker("Instruct back-end to not alter mouse cursor shape and visibility."); ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink); ImGui::SameLine(); HelpMarker("Set to false to disable blinking cursor, for users who consider it dist...
Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. (#2318) [@bluescan] Demo: Added "Auto-scroll" option in Log/Console demos. (#2300) [@nicolasnoble, @ocornut] Examples: Metal, OpenGL2, OpenGL3, Vulkan: Fixed offsetting of clipping...
Log/Capture: FixedBeginTabItem()label not being included in a text log/capture. ImDrawList: AddedImDrawCmd::VtxOffsetvalue to support large meshes (64k+ vertices) using 16-bits indices. The renderer back-end needs to setio.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffsetto enable this...
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands...
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - imgui/imgui.h at master · G-P-S/imgui
Q: I integrated Dear ImGui in my engine and little squares are showing instead of text... Your renderer backend is not using the font texture correctly or it hasn't been uploaded to the GPU. If this happens using the standard backends: A) have you modified the font atlas afterImGui_Im...
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands...