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ImGui::Text is not showing the string of my ImVector<Pin> I'm trying to print in the screen the name of a Pin, but it's showing strange characters: The pin with the strange characters My class is like this: struct Pin { int ID; char Name[32]; ... ...
ImGui::Text is not showing the string of my ImVector<Pin> I'm trying to print in the screen the name of a Pin, but it's showing strange characters: The pin with the strange characters My class is like this: struct Pin { int ID; char Name[32]; ... c++ imgui Omar 712 answ...
Dear ImGui internally needs to uniquely identify UI elements. Elements that are typically not clickable (such as calls to the Text functions) don't need an ID. Interactive widgets (such as calls to Button buttons) need a unique ID.
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands...
ImGui::TextUnformatted(desc); ImGui::PopTextWrapPos(); ImGui::EndTooltip(); } } static void ShowDockingDisabledMessage() { ImGuiIO& io = ImGui::GetIO(); ImGui::Text("ERROR: Docking is not enabled! See Demo > Configuration."); ImGui::Text("Set io.ConfigFlags |= Im...
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands...
Log: Up left corner in the Log window, showing the filter buttons and filter input box. Fonts: Hackable Console uses Proggy Tiny for text, and Font Awesome 4 for the icons. MsgBox: Not present in the screenshot, it's likely outdated and won't build anymore. ...
WindowFlags = 0]) -- do not show "X" button draw = ImGui:beginWindow(label, nil [, ImGui.WindowFlags = 0]) -- start a window with no borders, no paddings, no rounding and ImGui.WindowFlags_Fullscreen flag p_open, draw = ImGui:beginFullScreenWindow(label, p_open [, ImGui....
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position. NOT necessarily the width of last item unlike most 'Item' functions. IMGUI_API void PushTextWrapPos(float wrap_local_pos_x = 0.0f); // push word-wrapping position for Text*() commands...