w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(window); } // Cleanup ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext();
ImGui::Render(); glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui:...
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); 最后程序退出时还需释放imgui窗口资源: ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); 此时运行程序后,如下图1所示,在我们的窗口中就会出现imgui默认的调试界面: 图1 默认imgui调试界面 3.imgui库调试3D...
glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); // 交换缓冲区 glfwSwapBuffers(window); } // 清理资源 ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); // 关闭窗口和释放相关资源 return 0; } reference:Dear ImGui...
w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(window); } 其中大部分关于glfw的代码是在为imgui的演示示例进行窗口的配置和更新,因为我们早期已经在Windowswindow类中写好了有关glfw创建窗口的代码,因此对于imgui的渲染更新最后可以简化为: /...
#include <backends/imgui_impl_opengl3.h> shader需要添加统一变量以获取颜色 const char *vertexShaderSource = "#version 330 core\n" "layout (location = 0) in vec3 aPos;\n" "void main()\n" "{\n" " gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n" ...
}// 渲染ImGuiImGui::Render();ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());// 交换缓冲区并处理事件// ...} 使用Android Studio或命令行工具构建并运行项目。确保在Android设备或模拟器上运行应用程序。 调试ImGui应用。在Android Studio中,可以使用日志窗口查看输出和错误信息。此外,还可以使用...
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); glfwSwapBuffers(window); } // Cleanup ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); glfwDestroyWindow(window); glfwTerminate(); return 0
keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.//Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.glfwPollEvents();//Start the Dear ImGui frameImGui_ImplOpenGL3_NewFrame(...