//Dear ImGui: standalone example application for GLFW + OpenGL 3, using programmable pipeline//(GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan/Metal graphics context creation, etc.)//If you are new to Dear ImGui, read documentation from the docs...
ImGui_ImplVulkan_NewFrame();ImGui_ImplGlfw_NewFrame();ImGui::NewFrame();ImGui::ShowDemoWindow();ImGui::Render(); 首先我们需要创建一个新框架,然后我们描述我们的 UI,最后我们让 Dear ImGui 来渲染它。这很简单。您可能想知道为什么创建一个新框架需要 3 个不同的调用,这是一个非常好的问题。的...
//glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); // 3.2+ only //glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // 3.0+ only #endif // Create window with graphics context GLFWwindow* window = glfwCreateWindow(1280, 720, "Dear ImGui GLFW+OpenGL3 example", NULL, NU...
ImGui_ImplOpenGL3_NewFrame();ImGui_ImplGlfw_NewFrame();ImGui::NewFrame();{ImGui::Begin("Edit");// Create a window called "Hello, world!" and append into it.//自定义内容ImGui::End();}ImGui::Render(); 在了解创建窗口和GUI之前,我们需要先了解一下渲染器的整体流程,这里有所简化 (实...
ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). if(show_demo_window) ImGui::ShowDemoWindow(&show_demo_window); ...
glfwPollEvents(); //创建接收事件,相当于消息循环.如果不加则不响应消息. //这些代码可以省略.加了这些代码是设置Open内部的窗口颜色什么的 int display_w, display_h; glfwGetFramebufferSize(window, &display_w, &display_h); glViewport(0, 0, display_w, display_h); glClearColor(0.45f, 0.55f, ...
ImGui_ImplOpenGL2_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); { ImGui::Begin("Hello, world!"); ImGui::ColorEdit3("Tint: ", (float *) &tint); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::Get...
// 开始新的 ImGui 帧ImGui_ImplOpenGL3_NewFrame();ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame();// 构建你的界面{ ImGui::Begin("My Window"); ImGui::Text("Hello, world!"); ImGui::End(); } AI代码助手复制代码 在渲染循环的末尾,渲染 ImGui 界面并将其绘制到屏幕上。例如: ...
IMGUI_APIboolImGui_ImplGlfw_Init(GLFWwindow* window,boolinstall_callbacks); IMGUI_APIvoidImGui_ImplGlfw_Shutdown(); IMGUI_APIvoidImGui_ImplGlfw_NewFrame(floatscale_factor); //Use if you want to reset your rendering device without losing ImGui state. ...
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - imgui/backends/imgui_impl_glfw.cpp at d6a5cc7934b4f4f9d5effffc4f1acee151247f51 · ocornut/imgui