if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) 增加复选框: if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } 增加按钮: if (ImGui::Button("Save Ref")) *ref = ref_saved_style = style; ...
if (ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f")) 增加复选框: if (ImGui::Checkbox("WindowBorder", &border)) { style.WindowBorderSize = border ? 1.0f : 0.0f; } 增加按钮: if (ImGui::Button("Save Ref")) *ref = ref_saved_style = style; ...
相对于Qt、MFC、DuiLib、SOUI等,ImGUI的拓展性更好,也更轻量级,当然对于开发者的要求也更高. imgui 基本控件: label、text、checkbox、slider 窗体控件:树形控件、图片控件、ComboBox、列表控件、菜单栏等 IMGUI的使用步骤如下: 1. 准备相关库和环境:通常使用的库是Dear ImGui,它支持多种编程语言和图形API。 2...
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - imgui/imgui_internal.h at master · lainswork/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - imgui/imgui_internal.h at master · ocornut/imgui
ImGui::Checkbox("Another Window", &show_another_window); ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color ...
ImGui::Checkbox("弹出子窗口", &show_another_window); ImGui::SliderFloat("浮点条", &f,0.0f,1.0f); ImGui::InputText("输入内容", sz,256,0,0,0);if(ImGui::Button("点我触发")) counter++; ImGui::SameLine(); ImGui::Text("触发次数 = %d", counter); ...
ImGui::Checkbox("弹出子窗口", &show_another_window); ImGui::SliderFloat("浮点条", &f,0.0f,1.0f); ImGui::InputText("输入内容", sz,256,0,0,0);if(ImGui::Button("点我触发")) counter++; ImGui::SameLine(); ImGui::Text("触发次数 = %d", counter); ...
MainWindow(pid); while (1) { SetTimer(hwnd, 1, 150, NULL); // 实现透明必须设置WS_EX_LAYERED标志 LONG lWinStyleEx = GetWindowLong(hwnd, GWL_EXSTYLE); lWinStyleEx = lWinStyleEx | WS_EX_LAYERED; SetWindowLong(hwnd, GWL_EXSTYLE, lWinStyleEx); SetLayeredWindowAttributes(hwnd, 0, RGB(...
MyClass=Core.class(Sprite)functionMyClass:init()self.imgui=ImGui.new()self:addChild(self.imgui)-- LISTENERSself:addEventListener("enterBegin",self.onTransitionInBegin,self)end-- LOOPfunctionMyClass:onEnterFrame(e)self.imgui:newFrame(e)self.imgui:showStyleEditor()self.imgui:endFrame()self....