Imagination's embedded GPU IP powers games, user interfaces and AI applications on some of the world’s most iconic devices.
Before the introduction of XNA Game Studio Express, game developers used technologies such as DirectX® and OpenGL. These APIs allow basic access to the hardware, but are not intuitive. As a result, developers often assembled core components such as graphics, audio, and input...
ETH Zurich, Interactive Geometry Lab and Advanced Technologies Lab, Swizterland George Mason University, CraGL, USA Hong Kong University of Science and Technology, Hong Kong Inria, Université Grenoble Alpes, France Jiangnan university, China National Institute of Informatics, Japan New York University...
Hoverboards, jetpacks, holograms, and "the next big thing:" none are everyday technologies—not because we can't envision them—but because we haven't yet put together the capabilities to make them consumable technologies. The buzzing, blinking, and beeping atmosphere mediated by our ever-on, ...
Imagination’s cutting-edge technologies power a wide range of industries. Our solutions drive innovation, efficiency, and performance in the world’s most advanced devices. Explore how we shape the future across our key markets. DESKTOP Ambitious new companies are identifying opportunities to create ...
Before the introduction of XNA Game Studio Express, game developers used technologies such as DirectX® and OpenGL. These APIs allow basic access to the hardware, but are not intuitive. As a result, developers often assembled core components such as graphics, audio, and input ...
Before the introduction of XNA Game Studio Express, game developers used technologies such as DirectX® and OpenGL. These APIs allow basic access to the hardware, but are not intuitive. As a result, developers often assembled core components such as graphics, audio, and input i...
Before the introduction of XNA Game Studio Express, game developers used technologies such as DirectX® and OpenGL. These APIs allow basic access to the hardware, but are not intuitive. As a result, developers often assembled core components such as graphics, audio, and input into a framework...