This next page was about taking your inner child out to play and we were to draw with our non-dominant hand only to help us get in touch with that part of ourselves. It was definitely interesting to draw with my left hand. All attempts at control were pointless, but I enjoyed it. I...
by Mr. Dark DreadCentral.com Weekly Ketchup: Steven Spielberg Sees an Invisible Rabbit The predominant theme in this Week's Ketchup is "new spins on classic themes," as Robin Hood,Little Red Riding Hood,Edgar Allan Poeand P.T. Barnum are all getting remakes or reimaginations, and so is ...
we found that unlike platform users, who are often resilient, entrepreneurs have more active attitudes to learn about and interact with algorithms. They use words such as “admission tickets” and “like the wind” to describe algorithms. Unlike content creators, entrepreneurs’ understanding of arit...
I'm glad I did, however now that my 1000 points are done I don't think I'll go back and play it again anytime soon. Now this is the first full retail game I've played that I got the full XBL points for, I've got a couple XBLA games I maxed out at 200, but no retail....
Most games make you agree to an EULA that, in my experience, has always included something to the effect of: “All characters, items, currency, etc. Belong to us.” So in many cases people are technically paying for permission to play with said corporation’s online world and its contents...
”), the suck of loneliness (“Vampires”), the unkind emotional games exes play (“Brunch”), fixating on your ex as the only reference point for relationships (“Remember Love”), and the impossible search for clean-cut finality post-breakup (“Tell Me,”“Balderdash”). All the while...
Worlds where players can experience other roles and have in-game, first-hand experiences by suspending our disbelief. This chapter digs into those features and peculiarities that make games and game design such good spaces where to imagine alternative pasts, presents, and futures for triggering ...
so it can’t be fully deterministic. In the case of multiplayer games, the biggest problem is the synchronization of state when someone joins the game and when the player loses some frames because of spikes and the simulation can’t work it off – I’ve decided to limit the number of ac...