}this->allocInputs(count);for(inti =0; i < count; i++) {if(buffer.readBool()) { fInputs[i] = buffer.readImageFilter(); }if(!buffer.isValid()) {returnfalse; } } SkRect rect; buffer.readRect(&rect);if(!buffer.isValid() || !buffer.validate(SkIsValidRect(rect))) {returnfal...
Now I can get the origin buffer with GPUImageVideoCameraDelegate. How to get the new buffer after using Filter? Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment Assignees No one assigned Labels None yet Projects None yet Milestone No ...
After some testing however, I found out that the returned buffer size is sometimes larger for smaller images. Here is an example: int bufferSizeA = -1; int bufferSizeB = -1; const auto filterSize = IppiSize{ 7, 7 }; const auto imageSizeA = IppiSize...