string str = "Hello World!"; // 方式1:新的字符串,使用字符串拼接的方式 string newStr = str; // 方式2:新的字符串,使用StringBuilder string newStr2 = new StringBuilder(str).ToString(); 1 2 3 4 5 6 7
localuintinfoLength=StringLiteralInfos[index].Length; FSeek(stringLiteralDataOffset+infoOffset); if (infoLength>0) chardata[infoLength] <optimize=false>; } StringLiteralDefinition<read=(infoLength>0?data : “null”)>; localuintindex=0; while (index+1<infoSize) StringLiteralDefinitionStringLiteral...
var anyClassLocal = new AnyClass(); } } I have enabled the “Development Build” in the Build Settings dialog, and I set the “Run in Xcode as” option to a value of “Debug”. In the generated Xcode project, first search for the string “Start_m”. You should see the generated ...
private Dictionary<string, SpriteAtlas> _loadedAtlases = new Dictionary<string, SpriteAtlas>(); void UnloadUnusedAtlases() { var keysToRemove = new List<string>(); foreach(var pair in _loadedAtlases) { if(pair.Value.referenceCount == 0) { Resources.UnloadAsset(pair.Value); keysToRemove.Ad...
private static void Dump(Metadata metadata, Il2Cpp il2Cpp, string outputDir) { Console.WriteLine("Dumping..."); var executor = new Il2CppExecutor(metadata, il2Cpp); var decompiler = new Il2CppDecompiler(executor); decompiler.Decompile(config, outputDir); Console.WriteLine("Done!"); if (confi...
var enemy = new Enemy(); new LeakDetector<Enemy>(enemy).CheckLeak(); } 2. 原生内存分析 // 使用Profiler标记Native内存区域 public class NativeMemoryTracker : IDisposable { private IntPtr _ptr; private int _size; private string _tag; ...
try { // begin try (depth: 1) InvalidOperationException_t7 * L_17 = (InvalidOperationException_t7 *)il2cpp_codegen_object_new (InitializedTypeInfo(&InvalidOperationException_t7_il2cpp_TypeInfo)); InvalidOperationException__ctor_m8(L_17, (String_t*) &_stringLiteral5, /*hidden argument*/...
yield return new WaitForSeconds(1); } } } Hello.cs脚本 using UnityEngine; public class Hello { public void SayHello() { Debug.Log("Hello, IL2CPP"); } public void Say(string text) { Debug.Log(text); } } 四、IL2CPP打包 使用IL2CPP方式,打出apk包。
return new T(); } } public void Release(T obj) { m_ObjectStack.Push(obj); } } // 使用Huatuo创建一个事件系统 public class EventSystem { private Dictionary<string, Action> m_EventDict = new Dictionary<string, Action>(); public void AddEventListener(string eventName, Action action) ...
private Dictionary<string, Action> m_EventDict = new Dictionary<string, Action>(); public void AddEventListener(string eventName, Action action) { if (!m_EventDict.ContainsKey(eventName)) { m_EventDict[eventName] = action; } else { m_EventDict[eventName] += action; } } public void Rem...