public int _ball = 0;private bool _boxIsFull;if(Input.GetKeyDown(KeyCode.Space)){ _ball = _ball + 10;}if(_ball >=50 && _boxIsFull == false){ Debug.Log("盒子满了"); _boxIsFull = true;} 把内容放到代码编辑器中,如图所示:在unity中运行后,每次按下Space空格键后,Ball的数量...
usingUnityEngine;usingSystem.Collections;publicclassIfStatements:MonoBehaviour {floatcoffeeTemperature =85.0f;floathotLimitTemperature =70.0f;floatcoldLimitTemperature =40.0f;voidUpdate(){if(Input.GetKeyDown(KeyCode.Space)) TemperatureTest(); coffeeTemperature -= Time.deltaTime *5f; }voidTemperatureTest()...
我的游戏中有一些用于跳过齐腰高的物体的代码。 private void OnTriggerStay(Collider other) { upper = GetComponentInChildren<Vaultupper>().uppertrig; if (upper == false && Input.GetKeyDown(KeyCode.Space)) { Debug.Log("vaulted"); objectpos = other.transform.position; objectpos.y = 0; object...
Python:使用keyboard库的is_pressed()函数,或游戏框架(如Arcade)的on_key_press事件回调 JavaScript:通过document.addEventListener('keydown', handler)注册事件处理器 C#:在Unity引擎中调用Input.GetKey(KeyCode.Space)检测空格键状态 Arduino:采用数字信号读取digitalRead(buttonPin) == HIGH判断...
如果没有,代码将输入if语句并给数组索引(situacao8)一个新的值--我的问题是由于GetKeyDown --它将...
(Input.GetKeyDown(KeyCode.L)) { - MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.ForceEnd, Hazel.SendOption.Reliable, -1); + MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(CachedPlayer.LocalPlayer.PlayerControl....
usingUnityEngine;usingSystem.Collections;publicclassIfStatements:MonoBehaviour {floatcoffeeTemperature =85.0f;floathotLimitTemperature =70.0f;floatcoldLimitTemperature =40.0f;voidUpdate(){if(Input.GetKeyDown(KeyCode.Space)) TemperatureTest(); coffeeTemperature -= Time.deltaTime *5f; }voidTemperatureTest()...