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Unity 2D拖放问题iDropHandler的应用场景包括但不限于: 游戏中的物体拖动和放置功能:可以用于实现拼图游戏、物品交换等玩法。 UI界面中的拖放功能:可以用于实现拖动按钮、拖动滑块等交互元素。 腾讯云提供了一系列与Unity开发相关的产品和服务,可以帮助开发者更好地构建和部署Unity游戏: 腾讯云游戏多媒体引擎 GME:提供语...
1、写类的时候 添加对应事件的 Handler 接口 (常用) 2、给物体增加 EventTrigger 组件 -> AddComponent->添加对应的 事件处理 如图 3、直接在代码里 获取到组件 然后添加 EventTrigger 一般使用第一种 以下是实现拖拽效果的代码 usingUnityEngine;usingUnityEngine.EventSystems;usingUnityEngine.UI;publicclassTest : ...
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using UnityEngine; using UnityEngine.EventSystems; public class DropMe :MonoBehaviour,IDropHandler{ public void OnDrop(PointerEventDatadata) { if (data.pointerDrag != null) {Debug.Log("Dropped object was: " + data.pointerDrag); } } } ...
interface in UnityEngine.EventSystems 实现接口:IEventSystemHandler描述 要实现的接口(如果您希望接收 OnDrop 回调)。 using UnityEngine; using UnityEngine.EventSystems;public class Example : MonoBehaviour, IDropHandler { public void OnDrop(PointerEventData data) { if (data.pointerDrag != null) { ...
UnityEngine.Android UnityEngine.Animations UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Diagnostics UnityEngine.Events UnityEngine.EventSystems Classes Interfaces IBeginDragHandler ICancelHandler IDeselectHandler IDragHandler IDropHandler IEndDragHandler IEventSystemHandler IInit...
using UnityEngine; using UnityEngine.EventSystems;public class Example : MonoBehaviour, IDropHandler { public void OnDrop(PointerEventData data) { if (data.pointerDrag != null) { Debug.Log("Dropped object was: " + data.pointerDrag); } } } Funciones...
Unity.IO.LowLevel UnityEditor.Profiling.Memory Other IDropHandler.OnDrop public void OnDrop (EventSystems.PointerEventData eventData); Parameters eventData @param eventData Текущиеданныесобытия. Description Вызываетсяиз BaseInputModuleвцели, котор...