IActiveScript::Close IActiveScript::GetCurrentScriptThreadID IActiveScript::GetScriptDispatch IActiveScript::GetScriptSite IActiveScript::GetScriptState IActiveScript::GetScriptThreadID IActiveScript::GetScriptThreadState IActiveScript::InterruptScriptThread IActiveScript::SetScriptSite IActiveScript::SetScript...
IActiveScript::Close IActiveScript::GetCurrentScriptThreadID IActiveScript::GetScriptDispatch IActiveScript::GetScriptSite IActiveScript::GetScriptState IActiveScript::GetScriptThreadID IActiveScript::GetScriptThreadState IActiveScript::InterruptScriptThread IActiveScript::SetScriptSite IActiveScript::SetScript...
标签: iactivescript 什么是IE9的Javascript引擎的ProgId或CLSID(代号为"Chakra") 使用.NET,我可以编写一个托管脚本引擎的应用程序,该脚本引擎符合Microsoft的IActiveScript约定.这包括来自Microsoft的JScript和VBScript,以及PerlScript和RubyScript,我不知道第三方还有什么....
IActiveScriptParseProcedure32 IActiveScriptParseProcedureOld Interface IActiveScriptProperty IActiveScriptSite IActiveScriptSite IActiveScriptSite::GetDocVersionString IActiveScriptSite::GetItemInfo IActiveScriptSite::GetLCID IActiveScriptSite::OnEnterScript ...
Active Script Interfaces Active Script Interfaces Active Script Constants, Enumerations, and Error Codes IActiveScript IActiveScriptError IActiveScriptGarbageCollector Interface IActiveScriptParse IActiveScriptParse32 IActiveScriptParseProcedure IActiveScriptParseProcedure32 IActiveScript...
Learn more about the Microsoft.VisualStudio.Debugger.Interop.IActiveScript.GetScriptThreadState in the Microsoft.VisualStudio.Debugger.Interop namespace.
Windows Script Interfaces Reference Active Script Interfaces Active Script Interfaces Active Script Constants, Enumerations, and Error Codes IActiveScript IActiveScript IActiveScript::AddNamedItem IActiveScript::AddTypeLib IActiveScript::Clone IActiveScript::Close IActiveScript::GetCurrentScriptThreadID IAct...
From a scripting language Delphi's Array function certainly won't be available and you would need to do something clever with pointers, and I have no clue whether you could even get that to work. Possibly your best bet is to use what is known as Variant Open Array Parameters. From the ...
程序中内嵌一个脚本,然后添加一个自动化对象,调用IActiveScript的AddNamedItem,但是如果该自动化对象被程序删除后,怎样将他从IActiveScript的NamedItems中删除 已移动 Helen Zhao 2012年2月13日 2:25 (发件人:Visual C++) 2012年2月11日 16:22 janemzc 0 分数 全...
描述 更改活动构建平台时,系统会自动调用此函数。 另请参阅:SwitchActiveBuildTarget。 using UnityEngine; usingUnityEditor; using UnityEditor.Build; public class ActiveBuildTargetListener :IActiveBuildTargetChanged{ public int callbackOrder { get { return 0; } } public void OnActiveBuildTargetChang...