基于Geometry Dash设定与游戏机制,我为大家带来了这款同人沙盒游戏,同时介绍了游戏的工作原理以及制作过程中的肝度(好疼)。 Windows(.exe安装程序):http://www.mediafire.com/file/0hh71jtelbjlz1i/Geometry_Box.exe/file 绿色免安装版:http://www.mediafire.com/file/8dbb6zqlziu44al/Geometry_Box.zip/file...
Create a geometry shader. Syntax C++ Copy HRESULT CreateGeometryShader( [in] const void *pShaderBytecode, [in] SIZE_T BytecodeLength, [in, optional] ID3D11ClassLinkage *pClassLinkage, [out, optional] ID3D11GeometryShader **ppGeometryShader ); Parameters [in] pShaderBytecode Type: c...
创建ID2D1EllipseGeometry。 语法 cpp HRESULTCreateEllipseGeometry(constD2D1_ELLIPSE & ellipse, ID2D1EllipseGeometry **ellipseGeometry ); 参数 ellipse 类型:[in]constD2D1_ELLIPSE& 一个值,该值描述椭圆几何图形的中心点、x 半径和 y 半径。 ellipseGeometry ...
CreateTexture2Dcreates a 2D texture resource, which can contain a number of 2D subresources. The number of textures is specified in the texture description. All textures in a resource must have the same format, size, and number of mipmap levels. ...
CreateColorCompositeFunctionClass CreateColorCompositeFunctionArgumentsClass CreateMosaicDatasetParametersClass CsvCrawlerClass CurvatureFunctionClass CurvatureFunctionArgumentsClass DblPntClass DblRectClass DefaultRasterStatusEventClass DefineNoDataParametersClass DefineOverviewsParametersClass DeleteMosaicDatasetParametersClass ...
ID2D1Geometry::StrokeContainsPoint (D2D1_POINT_2F,FLOAT,ID2D1StrokeStyle*,constD2D1_MATRIX_3X2_F&,BOOL*) 方法 ID2D1Geometry::StrokeContainsPoint (D2D1_POINT_2F,FLOAT,ID2D1StrokeStyle*,constD2D1_MATRIX_3X2_F&,FLOAT,BOOL*) 方法 ID2D1Geometry::StrokeContainsP...
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ID2D1EllipseGeometry 接口 ID2D1Factory 接口 概述 ID2D1Factory::CreateDCRenderTarget 方法 ID2D1Factory::CreateDrawingStateBlock (constD2D1_DRAWING_STATE_DESCRIPTION&,ID2D1DrawingStateBlock**) 方法 ID2D1Factory::CreateDrawingStateBlock (constD2D1_DRAWING_STATE_DESCRIPTION*,IDWriteRenderingParams*,ID2D1Drawin...
HRESULTCreateBitmap( D2D1_SIZE_U size,constD2D1_BITMAP_PROPERTIES & bitmapProperties, ID2D1Bitmap **bitmap ); 参数 size 类型:[in]D2D1_SIZE_U 要创建的位图的尺寸(以像素为单位)。 bitmapProperties 类型:[in]constD2D1_BITMAP_PROPERTIES& ...
// Dash array for dashStyle D2D1_DASH_STYLE_CUSTOMfloatdashes[] = {1.0f,2.0f,2.0f,3.0f,2.0f,2.0f};// Stroke Style with Dash Style -- Customif(SUCCEEDED(hr)) { hr = m_pD2DFactory->CreateStrokeStyle( D2D1::StrokeStyleProperties( D2D1_CAP_STYLE_FLAT, D2D1_CAP_STYLE_FLAT, D2D1_CAP_...