and I wasn't getting the hang of the game we were making (we went for a sim-city game that used a lot of math instead of a top-down shooter, and I was basically the lead for both games), so it really stunk.
A“not-quite-all-there” Max, under the effects of Zombozo’s happiness-draining, mentions havingbeenafraidofheights as a kid and then, when “enough was enough”, Max “climbed up to the top of the water tower” and “scared the fear” ...