attacks; Defense policy; Game rules; Hypergame; Hypergame theory; Machine learning; Maximum entropy; Multiple iterations; Simulation result; Computer crime; Crime; Entropy; Hidden Markov models; Learning systems; Object recognition; Probability; Security of data; Security systems; Sensors; Game theory...
Bennett, P.G. and Bussel, R.R., Hypergame Theory and Methodology: The Current “State of the Art”. NATO Advanced Research Workshop, Maratea, Italy, July 1982.P. G. Bennett and R. R. Bussel, "Hypergame theory and methodology: the current `state of the art'," in The Management ...
game theoryThis article provides a game theory based approach to the analysis of interstate conflict between Angola, Botswana and Namibia over the Okavango River's shared water resources and tries to offer strategies that can be employed to harmonize incongruent interests. This is done by providing ...
展开 关键词: game theory operations research social sciences certainty factor conflict analysis equilibrium game theory hypergame analysis plural perceptions Analytical models DOI: 10.1109/ICSMC.1997.638220 被引量: 6 年份: 1997 收藏 引用 批量引用 报错 分享 全部...
Toward a theory of hypergames Omega (1977) PG Bennett Bidders and dispenser: manipulative hypergames in a multinational context Euro. Jl O.R. (1980) PG Bennett Hypergames: the development of an approach to modelling conflicts Futures (1980) S Eilon Technician or adviser? Omega (1977) MO Gie...
Conjunctive queries (CQs) have been studied for a long time in database theory. This class of queries, equivalent in expressive power to the class of Select-Project-Join queries, is probably the most fundamental and most thoroughly analyzed class of database queries. There is currently a renewe...
McLean, J.: A general theory of composition for trace sets closed under selective interleaving functions. In: Symposium on Security and Privacy, SP 1994 (1994). https://doi.org/10.1109/RISP.1994.296590 34. Moreno, A., Myller, N., Sutinen, E., Ben-Ari, M.: Visualizing programs with ...
Drawing from Bolter and Grusin's theory of hypermediation (which stands in contrast to immediate and immersive interfaces), this study looks at gaming practices that resist immediacy and instead focus on the disjunctions and contrasts created by forming avatars that starkly juxtapose their ...
Online - The most anticipated feature to this classic remake has been the ability to challenge others online. while its attractive in theory, SF2's added online multiplayer arrived with some disappointing performance. For one, its simple...too simple and the rundown interface makes matchmaking a...
BI峨劝〕g别nes;6.ooT,o“I,p“l 一类正规形式的二人零和对策(two一peoonzerc)一sum缪me)其中局中人的纯策略(见策略(对策论中的)(strategy〔in缪me theory)))是有限资源(可分割的或不可分割的)在多个对象土的分配,而增益或支付等于个体对象的增益或支付之和,这一对策是以一个虚构的Blotto土校来命名的...