RiotServers.ReSkin_15.2.7z采用了之前版本ReSkin.7z的设计,添加了与R3nzSkin完全相同的UI和功能。主要区别在于DLL和注入器是分开的,以避免文件释放引起的防病毒误报,防止使用问题。它是专门为RiotServers设计的,在中国服务器上使用它可能会导致帐户被禁止的风险。(目前韩国服务器也存在封禁风险,请谨慎使用) ...
1.编译源代码或下载[编译版本](https://github.com/hydy100/R3nzSkin/releases/latest)。 2.然后查看:[使用说明](https://hydy100.top/zh/),我在里面写了详细的说明。 #关于这个项目 -每次发布的一些说明我都写在[Releases](https://github.com/hydy100/R3nzSkin/releases/latest)的描述里。
} static void changeTurretSkin(const std::int32_t skinId, const std::int32_t team) noexcept2 changes: 1 addition & 1 deletion 2 R3nzSkin_Injector/R3nzUI.hpp Original file line numberDiff line numberDiff line change @@ -301,7 +301,7 @@ namespace R3nzSkinInjector {this...
2 changes: 1 addition & 1 deletion2R3nzSkin/GUI.cpp Original file line numberDiff line numberDiff line change Expand Up@@ -17,7 +17,7 @@ inline static void footer() noexcept staticconstautobuildText{"Last Build:"s + __DATE__ +"-"+ __TIME__ }; ...
static int gear{ player ? player->get_character_data_stack()->base_skin.gear : 0 };static const auto vector_getter_skin = [](void* vec, std::int32_t idx, const char** out_text) noexcept { const auto& vector{ *static_cast<std::vector<SkinDatabase::skin_info>*>(vec) }; ...
run: '"%MSBUILD_PATH%\MSBuild.exe" R3nzSkin/R3nzSkin.vcxproj /p:Platform=x86 /p:Configuration=Release' clang: runs-on: windows-latest env: MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\ steps: - uses: actions/checkout@v2 - name: Bu...
<ProjectName>R3nzSkin</ProjectName> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='China Server|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ChinaServer|Wi...
Skin changer for League of Legends (LOL). Contribute to hydy100/R3nzSkin development by creating an account on GitHub.
1 change: 0 additions & 1 deletion 1 R3nzSkin/SkinDatabase.hpp Original file line numberDiff line numberDiff line change @@ -4,7 +4,6 @@ #include #include <utility> #include <vector> #include <compare> #include "fnv_hash.hpp"0 comments...
2 changes: 1 addition & 1 deletion 2 R3nzSkin/SkinDatabase.cpp Original file line numberDiff line numberDiff line change @@ -59,7 +59,7 @@ void SkinDatabase::load() noexcept const auto ward_display_name{ "game_character_skin_displayname_SightWard_" + std::to_string(ward_skin_id)...