打包WebGL平台出现build.js: undefined symbol: RuntimeApi_LoadMetadataForAOTAssembly (referenced by top-level compiled C/C++ code) WebGL使用全局安装,你没有将本地{project}/HybridCLRData/LocalIl2CppData-{platform}/il2cpp/libil2cpp替换Editor安装目录的原始libil2cpp,导致缺失了函数。解决办法是: 运行...
build.js: undefined symbol: RuntimeApi_LoadMetadataForAOTAssembly (referenced by top-level compiled C/C++ code)appears when packaging WebGL platform WebGL uses global installation. You did not replace the local{project}/HybridCLRData/LocalIl2CppData-{platform}/il2cpp/libil2cppwith the original...
Plugins/WebGL BestHTTP_WebRequest.jslib HotUpdate InstantiateByAddComponent.cs Main LoadDll.cs StreamingAssets HotUpdate.dll.bytes HotUpdate.dll.bytes.meta System.Core.dll.bytes.meta System.dll.bytes.meta mscorlib.dll.bytes mscorlib.dll.bytes.meta prefabs.meta scenes scenes.meta ...
Whether to use the global installation location, that is, the il2cpp directory under the editor installation location. The default is false. Generally,useGlobalIl2cpp=trueis only required when packaging WebGL. Note that even ifuseGlobalIl2Cpp=true, il2cpp will still be copied to the HybridCLRDa...