Refactor code. Document code. Explain code. jslint-org/jslint - JSLint, The JavaScript Code Quality and Coverage Tool jshint/jshint - JSHint is a tool that helps to detect errors and potential problems in your
91 LeetCode-Go ✅ Solutions to LeetCode by Go, 100% test coverage, runtime beats 100% / LeetCode 题解 halfrost 33514 92 ldetool Code generator for fast log file parsers sirkon 319 93 grpc-go The Go language implementation of gRPC. HTTP/2 based RPC grpc 21893 94 grpc-gateway gRPC ...
code-problems blakeembrey/javascript-stringify blakeembrey/make-error-cause blakeembrey/pluralize blankj/androidstandarddevelop blankj/androidutilcode blankj/awesome-java-leetcode blasten/turn.js blaze/blaze blei-lab/edward blevesearch/bleve blinkfox/hexo-theme-matery blinksh/blink blivesta/animsition ...
haoel/leetcode - LeetCode Problems' Solutions nodejs/nan - Native Abstractions for Node.js naelstrof/maim - maim (make image) takes screenshots of your desktop. It has options to take only a region, and relies on slop to query for regions. maim is supposed to be an improved scrot. Avi...
unity-entity-component-system A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier...
CodingInterviewsNotes - 涵盖C++ Primer 5th、 effective C++ 、 STL api和demos C++ 基础知识与理论、 智能指针、C++11、 Git教程 Linux命令 Unix操作系统(进程、线程、内存管理、信号)计算机网络、 数据结构(排序、查找)、数据库、、C++对象模型、 设计模式、算法(《剑指offer》、leetcode、lintcode、hihocoder、...
leetcode eatnumber1/goal - g()()()()('al') → "gooooal"Other Examples ^ Other Examples MinhasKamal/CreepyCodeCollection - A Nonsense Collection of Disgusting Codes. Visgean/Zeus - Zeus trojan horse - leaked in 2011. andreafabrizi/prism - PRISM is an user space stealth reverse shell ba...
unity-entity-component-system A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier...