document.getElementById('iframId').onload=function(){ var html= window.frames["name属性"].document.getElementById('iframe中的元素的id').innerHTML; alert(html) } 如果要获取iframe中的iframe document.getElementById('iframId').onload=function(){ var html= window.frames["name属性"]....
handler, false); }else if(document.attachEvent){ document.attachEvent("onreadystatechange", handler); window.attachEvent("onload", handler); } // 返回whenReady()函数 return function whenReady(f){ if(ready) f.call(document); // 若准备完毕,就运行 else funcs.push...
stringify(data) } // 动态创建script标签,并设置其src属性为JSONP请求的URL,并携带callback参数 function fetchData() { let script = document.createElement('script') script.src = 'http://localhost:3000/data?callback=handleResponse' // 监听加载完成事件 script.onload = function () { // 加载完成...
问在onload事件中调用脚本与将代码放在html末尾之间的区别EN当iframe.src重新指定一个url时会重新执行ifram...
window.onload=function(){ var div=document.querySelector("div"); /*添加三个按钮的点击事件*/ /*全屏操作*/ document.querySelector("#full").onclick=function(){ /*添加不同浏览器下的前缀*/ if(div.requestFullScreen){ div.requestFullScreen(); ...
To automatically call a JavaScript function from an HTML document, you can use the onload attribute of the body element to trigger the ...
fileReader.onload = function (e) { //***获取分片文件,用于计算所有切片的MD5*** for (var i = 0; i < chunks; i++) { var start = i * chunkSize, end = ((start + chunkSize) >= file.size) ? file.size : start + chunkSize; var slice...
注意onLoad中的初始化工作 function initLocalStorage(){ if (window.localStorage) { textarea.addEventListener("keyup", function() { window.localStorage["value"] = this.value; window.localStorage["time"] = new Date().getTime(); }, false); ...
window.onload = function() { //打开全屏方法 function openFullscreen(element) { if (element.requestFullscreen) { element.requestFullscreen(); } else if (element.mozRequestFullScreen) { element.mozRequestFullScreen(); } else if (element.msRequestFullscreen) { element.msRequestFullscreen(); }...
onload = function () { var game = new Game(800, 600); game.fps = 60; game.preload('bunny.jpg'); game.onload = function() { var tnum = 100000; console.log("render Object Number:",tnum); var bunnys = []; var scene = new Scene(); game.pushScene(scene); for(var i=0;i<...