// 待命状态(Standby)classStandbyState:publicHSMState{Q_OBJECTpublic:explicitStandbyState(HSMState*parent=nullptr):HSMState(parent){}protected:voidonEntry(void*param)override{qDebug()<<"Entering Standby State";}voidonExit(void*param)override{qDebug()<<"Exiting Standby State";}HSMUtilityDef::HSM_E...
“Hierarchical State Machine的缩写。层次状态机是状态机理论中的一种层次结构的模型,各个状态按照树状层次结构组织起来,状态图是层次结构的,也就是说每个状态可以拥有子状态。这个主意很简单,效果却异常强大。从人类思维的角度来看,平面状态模型无法进行扩展。当状态和转换的数量增长时,平面模型就会变得难于理解。而层次...
Hierarchical State Machine (HSM),简而言之,是一种层次结构的状态机模型,其特点是状态按照树状结构组织,形成层次分明的状态图。相较于传统的平面状态模型,HSM在设计上更便于扩展和理解。随着状态和转换的增加,平面模型可能会变得复杂难懂,而HSM通过分层处理,使得每个部分独立易解,特别适合描述对象、...
Create a Finite State Machine from the "aStateDefinition" object to bind with the jQuery object. aStateDefinition: object, defines the different states and bound events. See "Machine State Definition" chapter. options: object, defines the options of the FSM: ...
2.实现代码:(1)头文件代码:#ifndefSTATE_INHERIT_H#defi neSTATE_INHERIT_Htypedefun sig nedshort QSIG;/ Define the signal of state machine enumQ_EMPTY_SIG = 0,Q_INIT_SIG = 1,Q_ENTRY_SIG,Q_EXIT_SIG,Q_USER_SIG;/ Define the signal of state machinetypedef struct tagQEVENTQSIG sig;...
4.2. Run Concurrent model (i.e. concurrent states), try using the parent state as a proxy 4.3. Guard Condition, try using HSM_IsInState() 4.4. Using child state as filter Overview: === Generally a state machine is a "black box" whose output is driven by an input "event" and its...
英飞凌AURIX™32单片机产品家族,配有嵌入式硬件安全模块(HSM),是要求特定信息安全功能的汽车应用的理想之选。此类应用的典型示例包括,调整保护、防盗器、安全车载通信,等等。英飞凌不仅提供集成HSM的了可灵活扩展并且互相兼容的AURIX™产品组合,而且提供了必要的软件包和支持服务。全方位助力客户满足其应用的信息安全要求...
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jQuery Finite State Machine a jQuery State Machine (FSM / HSM) to design and manage javascript web user interfaces, simulators, games... 1.6.16 Released September 11, 2014 15 Watchers 4 Forks « Previous 1 Next » Tags ui (541) jquery (480) form (286) animation (272) ...
(HSM) is a method to express state machine. It's introduced in the bookPractical Statecharts in C/C++: Quantum Programming for Embedded Systemby Dr. Miro M. Samek. Comparing to the traditional methods to implement state machine(e.g. nested if-else/switch, state table, state design pattern...