Step 3: Write the Grand Storyline The grand storyline is the overarching conflict. You probably don’t want to reveal this in your game all at once, but with little bits. In the case of Momonga, we are stepping into all-out war, with the momongas at the center of it. But when yo...
Often it is wise to work from the mechanic you are trying to achieve back to the statistics of the character. This will avoid you getting dump statistics. Write down what part of your concept (you decided inChapter 1) you are trying to emulate then decide on a mechanic in words that sa...
TheParanoia RPGdid cloning well but I want death to be more of a pain in the rump. I also want each clone to be slightly different to the last one. This means that when you die, you might end up with a clone that isn't as good as the last one. I could add a little mutation ...
In order to make the reader feel they are the protagonist, the story is written in second person (usually in present tense) and there are choices that change the course of the story. For example, you could find something like this: You find an unarmed goblin and you identify hi...
If you’re going to tell me the story of how you came to be here, please for the love of Pete make it interesting. What do your readers find interesting? Themselves, and things that benefit them. Those are two good places to start when brainstorming how to write an About Me Page. ...
Learn how to create professional 2D game art with this guide. Explore techniques, tools, and tips for designing captivating game visuals.
(But not for games in places like Steam. That's another story) HOW TO START Put some kind of Picture, Graphic, or Logo at the top of your game thread. Doesn't matter what it is. If you don't have money to commission an artist, draw it yourself! I argue that something you d...
You can also write down the modifiers for skills you aren’t proficient in, but these are the same as the base ability score modifiers related to that skill. Passive Wisdom (Perception) If an enemy is attempting to ambush you, or you’re about to walk into a trap, the Dungeon Master...
I ca n't count how many times I've sat down to pl ay games for " a couple of minutes" then look e d up to see hours have gone by.T racking your gaming time can help, says ps ychologist John M. Grohol. Prepare a spreadsh eet or a piece of paper, an d write down when ...
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. Flashpoint: Several story driven ‘flashpoint’ mini-campaigns, new mission types, new mechs Heavy Metal: One more flashpoint, eight new mechs, eight new weapon types Urban Warfare: ...