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If you create a CLR Console App, you don't have to make the following changes to the compiler and debugger settings. However, you'll need to add#include "pch.h"to the top of each example. Either way, addcomsuppw.libtoProject Properties>Linker>Input>Additional Dependencies. ...
/// MainPage.xaml.cpp// Implementation of the MainPage class.//#include"pch.h"#include"MainPage.xaml.h"usingnamespaceHttpClientGet;usingnamespaceconcurrency;usingnamespacePlatform;usingnamespaceWindows::Foundation;usingnamespaceWindows::UI::Core;usingnamespaceWindows::UI::Xaml;usingnamespaceWindows...
Add aWin32 Console Applicationproject to the solution. Name the project, for example,Calculator. Use this code to replace the contents ofCalculator.cpp: C++ #include"pch.h"// Use stdafx.h in Visual Studio 2017 and earlier#include"..\CalculatorComponent\CalculatorComponent_h.h"constIID IID_I...
// #include "pch.h" #include "MainPage.xaml.h" using namespace HttpClientGet; using namespace concurrency; using namespace Platform; using namespace Windows::Foundation; using namespace Windows::UI::Core; using namespace Windows::UI::Xaml; using namespace Windows::UI::Xaml::Navigation; usi...
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專案(pch.h, dllmain.cpp) 中所有其他專案都是標準 Win32 專案範本的一部分。 此程式代碼會定義巨集 GIRAFFE_API,其會在定義時GIRAFFE_EXPORTS解析為 __declspec(dllexport)。 也就是說,它會在專案建置為 DLL 時定義,但不是當用戶端使用 giraffe.h 標頭時定義。 此 DLL 可以在 UWP 專案中使用,而...
#include "pch.h" #include "CompositionWindow.h" namespace winrt { using namespace Microsoft::UI::Composition::SystemBackdrops; using namespace Windows::UI::Composition; } // static const std::wstring CompositionWindow::ClassName = L"CompositionWindow"; // static void CompositionWindow::Registe...
{// ModuleType.External tells the engine not to look for (or compile) any source code.Type=ModuleType.External;PCHUsage=ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;// add the header files for referencePublicIncludePaths.Add(Path.Combine(ModuleDirectory,"Include"));// AWS SDK relies on ...
#error "include 'stdafx.h' before including this file for PCH" #endif #include "resource.h" // main symbols #include "AppControl.h" // CFrameControlApp: // See FrameControl.cpp for the implementation of this class // class CFrameControlApp : public CWinAppEx { public: CFrameCont...