UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams UDK: Lightmap Resolution for Static Meshes and BSP UDK: Lightmap Common Problems and Solutions HOW TO VIEW YOUR UVS IN MAYA To view your UVs in Maya, open up UV Texture Editor. You can do so by going up to...
The UV map is EXACTLY the same, no edits or anything, it is only the mesh's shape that has been changed... yet, no matter what I do- whether it's importing the other mesh version into the same Substance file, or trying to use a smartmaterial ...
How to import texture from photoshop to maya? hello, whoever saw this, can you tell me how to import texture from photoshop to Maya? I have tried a method but it is not able to work. I have snapshot my UV map to put on my texture on my photoshop. After that, I went to hyper...
C4D BP基础教程 Lynda - Up and Running with Bodypaint in CINEMA 4D 001 Welcome 002 What we are going to learn 003 What you should know before watching this course 004 Texture axis and texture coordinates 005 What is a UV map 006 How do we create UV maps ...
Link the remapHSV to the Reflection Color slot of the VRayMtl. In the Reflection rollout of the VRayMtl, bring the Reflection glossiness down to about 0.9.Step 5: Add a Bump mapFloor surfaces are not entirely smooth, they have some bumps. To simulate tiny bumps, we can use the remapHSV...
Generate Lightmap UVsUse this to create the second UV channel to be used for Lightmapping. SeeLightmappingdocument. Normals & Tangents NormalsDefines if and how normals should be calculated. This is useful foroptimizing game size. ImportDefault option. Imports normals from the file. ...
073 如何创建简单的镜面地图(073 How to create a simple specular map) - 大小:48m 目录:02 玛雅建模 资源数量:106,Unity3D_Unity3D,02 玛雅建模/001 设置玛雅,02 玛雅建模/002 塑造我们的身体,02 玛雅建模/003 设置图像平面和基本网格.,02 玛雅建模/004 人工像面,02 玛
073 如何创建简单的镜面地图(073 How to create a simple specular map) / Maya和Unity创建游戏角色视频教程(Creating a Game Character in Maya and Unity)-Unity3D 01 课程介绍与参考(01 Course introduction and reference) 001 介绍(001 Introduction) 002 素描(002 The Sketch) 003 概念(003 The Concept) ...
So I begin to search for bird photos in general and I find a great photo of an owl, which has a similar eye pattern. I take the UV masks into Photoshop and colour correct them based on the cassowary eye. 11. Specular/glossiness map Two different maps are created After finishing the ...
Photoshop's 3d mode is not meant for modeling, or at the very least extremely limited and a (to say the very least) very frustrating experience. In Blender (or any other 3d dedicated app) you would model/sculpt the muffin model, then UV map it, and import the...